static int GotoAndStopByProgress(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { DragonBones.Animation obj = (DragonBones.Animation)ToLua.CheckObject <DragonBones.Animation>(L, 1); string arg0 = ToLua.CheckString(L, 2); DragonBones.AnimationState o = obj.GotoAndStopByProgress(arg0); ToLua.PushObject(L, o); return(1); } else if (count == 3) { DragonBones.Animation obj = (DragonBones.Animation)ToLua.CheckObject <DragonBones.Animation>(L, 1); string arg0 = ToLua.CheckString(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DragonBones.AnimationState o = obj.GotoAndStopByProgress(arg0, arg1); ToLua.PushObject(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: DragonBones.Animation.GotoAndStopByProgress")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int FadeIn(IntPtr L) { try { ToLua.CheckArgsCount(L, 11); DragonBones.Animation obj = (DragonBones.Animation)ToLua.CheckObject(L, 1, typeof(DragonBones.Animation)); string arg0 = ToLua.CheckString(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); int arg2 = (int)LuaDLL.luaL_checknumber(L, 4); int arg3 = (int)LuaDLL.luaL_checknumber(L, 5); string arg4 = ToLua.CheckString(L, 6); DragonBones.AnimationFadeOutMode arg5 = (DragonBones.AnimationFadeOutMode)ToLua.CheckObject(L, 7, typeof(DragonBones.AnimationFadeOutMode)); bool arg6 = LuaDLL.luaL_checkboolean(L, 8); bool arg7 = LuaDLL.luaL_checkboolean(L, 9); bool arg8 = LuaDLL.luaL_checkboolean(L, 10); bool arg9 = LuaDLL.luaL_checkboolean(L, 11); DragonBones.AnimationState o = obj.FadeIn(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9); ToLua.PushObject(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static IEnumerator DealTicketResult(long num, float showTime = 3f) { ticketResultObj.SetActive(true); Transform tfm = ticketResultObj.transform.Find("ImageBG/Image_TicketFrame/Text_Ticket"); tfm.GetComponent <Text>().text = "x" + num.ToString(); tfm = ticketResultObj.transform.Find("ImageBG/Text/Anime_Ticket_1"); tfm.gameObject.SetActive(true); Transform tfm1 = ticketResultObj.transform.Find("ImageBG/Text/Anime_Ticket_2"); tfm1.gameObject.SetActive(false); DragonBones.Animation anim = tfm.GetComponent <DragonBones.UnityArmatureComponent>().animation; anim.Play(); yield return(new WaitUntil(() => anim.isCompleted)); tfm.gameObject.SetActive(false); tfm1.gameObject.SetActive(true); anim = tfm1.GetComponent <DragonBones.UnityArmatureComponent>().animation; anim.Play(); yield return(new WaitForSecondsRealtime(showTime)); ticketResultObj.SetActive(false); }
static int Stop(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { DragonBones.Animation obj = (DragonBones.Animation)ToLua.CheckObject <DragonBones.Animation>(L, 1); obj.Stop(); return(0); } else if (count == 2) { DragonBones.Animation obj = (DragonBones.Animation)ToLua.CheckObject <DragonBones.Animation>(L, 1); string arg0 = ToLua.CheckString(L, 2); obj.Stop(arg0); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: DragonBones.Animation.Stop")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
// ================================================== // ================================================== // Private functions // ================================================== private void Start() { animation = transform.GetChild(0).gameObject.GetComponent <DragonBones.UnityArmatureComponent>().animation; x = SECURITY_START_X; y = SECURITY_START_Y; transform.position = new Vector3(SCR_Gameplay.SCREEN_W * 0.5f + x, y, transform.position.z); transform.localScale = new Vector3(SCR_Gameplay.SCREEN_SCALE * SECURITY_SCALE * direction, SCR_Gameplay.SCREEN_SCALE * SECURITY_SCALE, SCR_Gameplay.SCREEN_SCALE * SECURITY_SCALE); bossScript = SCR_Gameplay.instance.boss.GetComponent <SCR_Boss>(); shadow = Instantiate(PFB_Shadow); shadow.transform.position = new Vector3(SCR_Gameplay.SCREEN_W * 0.5f + x, y + SECURITY_SHADOW_OFFSET, shadow.transform.position.z); shadow.transform.localScale = new Vector3(SCR_Gameplay.SCREEN_SCALE * SECURITY_SCALE * (-direction), SCR_Gameplay.SCREEN_SCALE * SECURITY_SCALE, SCR_Gameplay.SCREEN_SCALE * SECURITY_SCALE); trail = Instantiate(PFB_Trail); trail.GetComponent <SCR_Trail>().TurnParticleOff(); landParticle = Instantiate(PFB_Land); landParticle.transform.localScale = new Vector3(SCR_Gameplay.SCREEN_SCALE * SECURITY_SCALE, SCR_Gameplay.SCREEN_SCALE * SECURITY_SCALE, SCR_Gameplay.SCREEN_SCALE * SECURITY_SCALE); landParticle.SetActive(false); punchParticle = Instantiate(PFB_PunchParticle); punchParticle.transform.localScale = new Vector3(SCR_Gameplay.SCREEN_SCALE, SCR_Gameplay.SCREEN_SCALE, SCR_Gameplay.SCREEN_SCALE); foreach (Transform child in punchParticle.transform) { child.gameObject.SetActive(false); } SwitchState(SecurityState.STAND); }
private IEnumerator DoWatchAnimation(DragonBones.Animation animation, UnityAction onComplete) { while (!animation.isCompleted) { yield return(null); } if (onComplete != null) { onComplete(); } yield break; }
private IEnumerator Animate(KeyFrame frame) { float elapsed = 0; GameObject go = gos[frame.name]; RectTransform rectTransform = dialogs[frame.name].GetComponent <RectTransform>(); if (IS_3D_MODE) { // 改变动画状态机的状态 Animator animator = go.GetComponent <Animator>(); animator.SetTrigger(frame.name); } else { // 播放 DrangonBones 动画 UnityArmatureComponent armatureComp = go.GetComponent <UnityArmatureComponent>(); DragonBones.Animation animation = armatureComp.animation; Dictionary <string, AnimationData> animations = animation.animations; float length = animations[frame.content].duration; if (frame.loop > 0) { animation.timeScale = length / (frame.duration / frame.loop); } else { animation.timeScale = 1; } animation.Play(frame.content, frame.loop); } // 插值改变物体 transform UnityEngine.Transform transform = go.transform; transform.SetPositionAndRotation(frame.StartPosition, frame.StartRotation); transform.localScale = frame.StartScale; while (elapsed < frame.duration) { transform.SetPositionAndRotation( LerpUtility.Linear(frame.StartPosition, frame.EndPosition, elapsed / frame.duration), LerpUtility.Linear(frame.StartRotation, frame.EndRotation, elapsed / frame.duration) ); transform.localScale = LerpUtility.Linear(frame.StartScale, frame.EndScale, elapsed / frame.duration); if (!IS_3D_MODE) { UpdateDialogPos(transform.position, rectTransform); } elapsed += Time.deltaTime; yield return(new WaitForEndOfFrame()); } }
static int Reset(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); DragonBones.Animation obj = (DragonBones.Animation)ToLua.CheckObject <DragonBones.Animation>(L, 1); obj.Reset(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetStates(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); DragonBones.Animation obj = (DragonBones.Animation)ToLua.CheckObject <DragonBones.Animation>(L, 1); System.Collections.Generic.List <DragonBones.AnimationState> o = obj.GetStates(); ToLua.PushSealed(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int Stop(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); DragonBones.Animation obj = (DragonBones.Animation)ToLua.CheckObject(L, 1, typeof(DragonBones.Animation)); string arg0 = ToLua.CheckString(L, 2); obj.Stop(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
// ================================================== // ================================================== // Private functions // ================================================== private void Start() { animation = transform.GetChild(0).gameObject.GetComponent <DragonBones.UnityArmatureComponent>().animation; x = PLAYER_START_X; y = PLAYER_START_Y; transform.position = new Vector3(SCR_Gameplay.SCREEN_W * 0.5f + x, y, transform.position.z); transform.localScale = new Vector3(SCR_Gameplay.SCREEN_SCALE * PLAYER_SCALE * (-direction), SCR_Gameplay.SCREEN_SCALE * PLAYER_SCALE, SCR_Gameplay.SCREEN_SCALE * PLAYER_SCALE); bossScript = SCR_Gameplay.instance.boss.GetComponent <SCR_Boss>(); securityScript = SCR_Gameplay.instance.security.GetComponent <SCR_Security>(); target = Instantiate(PFB_Target); target.SetActive(false); shadow = Instantiate(PFB_Shadow); shadow.transform.position = new Vector3(SCR_Gameplay.SCREEN_W * 0.5f + x, y + PLAYER_SHADOW_OFFSET, shadow.transform.position.z); shadow.transform.localScale = new Vector3(SCR_Gameplay.SCREEN_SCALE * PLAYER_SHADOW_SCALE * (-direction), SCR_Gameplay.SCREEN_SCALE * PLAYER_SHADOW_SCALE, SCR_Gameplay.SCREEN_SCALE * PLAYER_SHADOW_SCALE); marker = Instantiate(PFB_Marker); marker.transform.localScale = new Vector3(SCR_Gameplay.SCREEN_SCALE * PLAYER_MARKER_SCALE, SCR_Gameplay.SCREEN_SCALE * PLAYER_MARKER_SCALE, SCR_Gameplay.SCREEN_SCALE * PLAYER_MARKER_SCALE); marker.SetActive(false); landParticle = Instantiate(PFB_Land); landParticle.transform.localScale = new Vector3(SCR_Gameplay.SCREEN_SCALE * PLAYER_SMOKE_SCALE, SCR_Gameplay.SCREEN_SCALE * PLAYER_SMOKE_SCALE, SCR_Gameplay.SCREEN_SCALE * PLAYER_SMOKE_SCALE); landParticle.SetActive(false); chargeCount = 0; trail = Instantiate(PFB_Trail); trail.GetComponent <SCR_Trail>().TurnParticleOff(); punchParticle = Instantiate(PFB_PunchParticle); punchParticle.transform.localScale = new Vector3(SCR_Gameplay.SCREEN_SCALE, SCR_Gameplay.SCREEN_SCALE, SCR_Gameplay.SCREEN_SCALE); foreach (Transform child in punchParticle.transform) { child.gameObject.SetActive(false); } tearParticle = Instantiate(PFB_ClothTear); tearParticle.transform.localScale = new Vector3(SCR_Gameplay.SCREEN_SCALE, SCR_Gameplay.SCREEN_SCALE, SCR_Gameplay.SCREEN_SCALE); foreach (Transform child in tearParticle.transform) { child.gameObject.SetActive(false); } SwitchState(PlayerState.TALK); }
static int GetState(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); DragonBones.Animation obj = (DragonBones.Animation)ToLua.CheckObject <DragonBones.Animation>(L, 1); string arg0 = ToLua.CheckString(L, 2); DragonBones.AnimationState o = obj.GetState(arg0); ToLua.PushObject(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int PlayConfig(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); DragonBones.Animation obj = (DragonBones.Animation)ToLua.CheckObject <DragonBones.Animation>(L, 1); DragonBones.AnimationConfig arg0 = (DragonBones.AnimationConfig)ToLua.CheckObject <DragonBones.AnimationConfig>(L, 2); DragonBones.AnimationState o = obj.PlayConfig(arg0); ToLua.PushObject(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int HasAnimation(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); DragonBones.Animation obj = (DragonBones.Animation)ToLua.CheckObject <DragonBones.Animation>(L, 1); string arg0 = ToLua.CheckString(L, 2); bool o = obj.HasAnimation(arg0); LuaDLL.lua_pushboolean(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int get_timeScale(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); DragonBones.Animation obj = (DragonBones.Animation)o; float ret = obj.timeScale; LuaDLL.lua_pushnumber(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index timeScale on a nil value")); } }
static int GotoAndStopByProgress(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); DragonBones.Animation obj = (DragonBones.Animation)ToLua.CheckObject(L, 1, typeof(DragonBones.Animation)); string arg0 = ToLua.CheckString(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DragonBones.AnimationState o = obj.GotoAndStopByProgress(arg0, arg1); ToLua.PushObject(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int get_isPlaying(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); DragonBones.Animation obj = (DragonBones.Animation)o; bool ret = obj.isPlaying; LuaDLL.lua_pushboolean(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index isPlaying on a nil value" : e.Message)); } }
static int get_lastAnimationName(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); DragonBones.Animation obj = (DragonBones.Animation)o; string ret = obj.lastAnimationName; LuaDLL.lua_pushstring(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index lastAnimationName on a nil value" : e.Message)); } }
static int get_isCompleted(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); DragonBones.Animation obj = (DragonBones.Animation)o; bool ret = obj.isCompleted; LuaDLL.lua_pushboolean(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index isCompleted on a nil value")); } }
static int set_animations(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); DragonBones.Animation obj = (DragonBones.Animation)o; System.Collections.Generic.Dictionary <string, DragonBones.AnimationData> arg0 = (System.Collections.Generic.Dictionary <string, DragonBones.AnimationData>)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.Dictionary <string, DragonBones.AnimationData>)); obj.animations = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index animations on a nil value")); } }
static int get_animationNames(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); DragonBones.Animation obj = (DragonBones.Animation)o; System.Collections.Generic.List <string> ret = obj.animationNames; ToLua.PushObject(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index animationNames on a nil value" : e.Message)); } }
static int get_animation(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); DragonBones.UnityArmatureComponent obj = (DragonBones.UnityArmatureComponent)o; DragonBones.Animation ret = obj.animation; ToLua.PushObject(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index animation on a nil value")); } }
static int get_animation(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); DragonBones.Armature obj = (DragonBones.Armature)o; DragonBones.Animation ret = obj.animation; ToLua.PushObject(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index animation on a nil value" : e.Message)); } }
static int set_timeScale(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); DragonBones.Animation obj = (DragonBones.Animation)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.timeScale = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index timeScale on a nil value")); } }
static int get_lastAnimationState(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); DragonBones.Animation obj = (DragonBones.Animation)o; DragonBones.AnimationState ret = obj.lastAnimationState; ToLua.PushObject(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index lastAnimationState on a nil value")); } }
static int get_animations(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); DragonBones.Animation obj = (DragonBones.Animation)o; System.Collections.Generic.Dictionary <string, DragonBones.AnimationData> ret = obj.animations; ToLua.PushSealed(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index animations on a nil value")); } }
static int GotoAndPlayByFrame(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); DragonBones.Animation obj = (DragonBones.Animation)ToLua.CheckObject(L, 1, typeof(DragonBones.Animation)); string arg0 = ToLua.CheckString(L, 2); uint arg1 = (uint)LuaDLL.luaL_checknumber(L, 3); int arg2 = (int)LuaDLL.luaL_checknumber(L, 4); DragonBones.AnimationState o = obj.GotoAndPlayByFrame(arg0, arg1, arg2); ToLua.PushObject(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int _CreateDragonBones_Animation(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { DragonBones.Animation obj = new DragonBones.Animation(); ToLua.PushObject(L, obj); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: DragonBones.Animation.New")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
/* * public string[] resultTitle; * public int[] resultTitleFontSize; */ // ================================================== // ================================================== // Private functions // ================================================== private void Start() { /* * resultTitle = new string[(int)BossType.BOSS_COUNT]; * resultTitle[(int)BossType.THE_BOSS] = "Your Boss"; * resultTitle[(int)BossType.THE_DICTATOR] = "The dictator"; * resultTitle[(int)BossType.MR_PRESIDENT] = "Mr President"; * resultTitle[(int)BossType.THE_GENERAL] = "The general"; * resultTitle[(int)BossType.ERIX_LUKE] = "Erix Luke"; * * resultTitleFontSize = new int[(int)BossType.BOSS_COUNT]; * resultTitleFontSize[(int)BossType.THE_BOSS] = 155; * resultTitleFontSize[(int)BossType.THE_DICTATOR] = 120; * resultTitleFontSize[(int)BossType.MR_PRESIDENT] = 120; * resultTitleFontSize[(int)BossType.THE_GENERAL] = 130; * resultTitleFontSize[(int)BossType.ERIX_LUKE] = 150; */ dialogues = new string[(int)BossType.BOSS_COUNT][]; dialogues[(int)BossType.THE_BOSS] = new string[] { "It's the 3rd time you're late!" , "You're such a slow worker!" , "You'll never be promoted!" , "One more mistake and you're fired!" , "Why are you so lazy?" , "You'll OT this weekend, alone!" , "Don't even ask for a raise." , "You working result is pathetic..." , "You should feel ashamed." }; dialogues[(int)BossType.THE_DICTATOR] = new string[] { "It's the 3rd time you're late!" , "You're such a slow worker!" , "You'll never be promoted!" , "One more mistake and you're fired!" , "Why are you so lazy?" , "You'll OT this weekend, alone!" , "Don't even ask for a raise." , "You working result is pathetic..." , "You should feel ashamed." }; dialogues[(int)BossType.MR_PRESIDENT] = new string[] { "It's the 3rd time you're late!" , "You're such a slow worker!" , "You'll never be promoted!" , "One more mistake and you're fired!" , "Why are you so lazy?" , "You'll OT this weekend, alone!" , "Don't even ask for a raise." , "You working result is pathetic..." , "You should feel ashamed." }; dialogues[(int)BossType.THE_GENERAL] = new string[] { "It's the 3rd time you're late!" , "You're such a slow worker!" , "You'll never be promoted!" , "One more mistake and you're fired!" , "Why are you so lazy?" , "You'll OT this weekend, alone!" , "Don't even ask for a raise." , "You working result is pathetic..." , "You should feel ashamed." }; dialogues[(int)BossType.ERIX_LUKE] = new string[] { "It's the 3rd time you're late!" , "You're such a slow worker!" , "You'll never be promoted!" , "One more mistake and you're fired!" , "Why are you so lazy?" , "You'll OT this weekend, alone!" , "Don't even ask for a raise." , "You working result is pathetic..." , "You should feel ashamed." }; dialogue = dialogues[(int)bossType]; System.Array.Sort(dialogue, RandomSort); animation = transform.GetChild(0).gameObject.GetComponent <DragonBones.UnityArmatureComponent>().animation; x = BOSS_START_X; y = BOSS_START_Y; originalScale = new Vector3( SCR_Gameplay.SCREEN_SCALE * BOSS_SCALE, SCR_Gameplay.SCREEN_SCALE * BOSS_SCALE, 1); currentScale = originalScale; transform.position = new Vector3(SCR_Gameplay.SCREEN_W * 0.5f + x, y, transform.position.z); transform.localScale = new Vector3(currentScale.x * (-direction), currentScale.y, currentScale.z); shadow = Instantiate(PFB_Shadow); shadow.transform.position = new Vector3(SCR_Gameplay.SCREEN_W * 0.5f + x, y + BOSS_SHADOW_OFFSET, shadow.transform.position.z); shadow.transform.localScale = new Vector3(SCR_Gameplay.SCREEN_SCALE * BOSS_SCALE * (-direction), SCR_Gameplay.SCREEN_SCALE * BOSS_SCALE, SCR_Gameplay.SCREEN_SCALE * BOSS_SCALE); for (int i = 0; i < 6; i++) { moneyParticle[i] = Instantiate(PFB_MoneyEffect[i % 3]); moneyParticle[i].transform.localScale = new Vector3(SCR_Gameplay.SCREEN_SCALE * BOSS_SCALE, SCR_Gameplay.SCREEN_SCALE * BOSS_SCALE, SCR_Gameplay.SCREEN_SCALE * BOSS_SCALE); moneyParticle[i].SetActive(false); } moneyBagParticle = Instantiate(PFB_MoneyBagEffect); moneyBagParticle.transform.localScale = new Vector3(SCR_Gameplay.SCREEN_SCALE * BOSS_SCALE, SCR_Gameplay.SCREEN_SCALE * BOSS_SCALE, SCR_Gameplay.SCREEN_SCALE * BOSS_SCALE); moneyBagParticle.SetActive(false); smokeParticle = Instantiate(PFB_Smoke); smokeParticle.transform.localScale = new Vector3(SCR_Gameplay.SCREEN_SCALE * BOSS_SCALE, SCR_Gameplay.SCREEN_SCALE * BOSS_SCALE, SCR_Gameplay.SCREEN_SCALE * BOSS_SCALE); ParticleSystem.EmissionModule emission = smokeParticle.GetComponent <ParticleSystem>().emission; emission.rateOverTime = 0; landParticle = Instantiate(PFB_Land); landParticle.transform.localScale = new Vector3(SCR_Gameplay.SCREEN_SCALE * BOSS_SCALE, SCR_Gameplay.SCREEN_SCALE * BOSS_SCALE, SCR_Gameplay.SCREEN_SCALE * BOSS_SCALE); landParticle.SetActive(false); talkBubble = Instantiate(PFB_TalkBubble); talkBubble.transform.localScale = new Vector3(SCR_Gameplay.SCREEN_SCALE * BOSS_TALK_SCALE, SCR_Gameplay.SCREEN_SCALE * BOSS_TALK_SCALE, 1); talkBubble.transform.localPosition = new Vector3(SCR_Gameplay.SCREEN_W * 0.5f + x + BOSS_TALK_OFFSET_X, y + BOSS_TALK_OFFSET_Y, talkBubble.transform.localPosition.z); talkBubble.SetActive(false); bubble = Instantiate(PFB_Bubble); attract = Instantiate(PFB_Attract); atmosBurn = Instantiate(PFB_AtmosBurn); atmosBurn.transform.localScale = new Vector3(SCR_Gameplay.SCREEN_SCALE, SCR_Gameplay.SCREEN_SCALE, 1); atmosBurn.transform.localPosition = new Vector3(SCR_Gameplay.SCREEN_W * 0.5f + x + BOSS_BURN_OFFSET_X, y + BOSS_BURN_OFFSET_Y, atmosBurn.transform.localPosition.z); atmosBurn.SetActive(false); bossName = Instantiate(PFB_BossName); bossName.transform.localScale = new Vector3(SCR_Gameplay.SCREEN_SCALE, SCR_Gameplay.SCREEN_SCALE, 1); bossName.transform.localPosition = new Vector3(SCR_Gameplay.SCREEN_W * 0.5f + x, y + BOSS_NAME_OFFSET_Y, bossName.transform.localPosition.z); bossName.transform.GetChild(0).GetChild(0).gameObject.GetComponent <Text>().text = SCR_Profile.bosses[SCR_Profile.bossSelecting].name; //bossName.SetActive (false); tutorialTarget = Instantiate(PFB_TutorialTarget); tutorialTarget.transform.localScale = new Vector3(SCR_Gameplay.SCREEN_SCALE * BOSS_SCALE, SCR_Gameplay.SCREEN_SCALE * BOSS_SCALE, 1); tutorialTarget.SetActive(false); tutorialFinger = Instantiate(PFB_TutorialFinger); tutorialFinger.transform.localScale = new Vector3(SCR_Gameplay.SCREEN_SCALE, SCR_Gameplay.SCREEN_SCALE, 1); tutorialFinger.SetActive(false); if (SCR_Profile.showTutorial == 1) { tutorialFinger.transform.localPosition = new Vector3(SCR_Gameplay.SCREEN_W * 0.5f, SCR_Gameplay.SCREEN_H * 0.7f, tutorialTarget.transform.localPosition.z); tutorialFinger.SetActive(true); } rotation = 0; material = GetComponentInChildren <MeshRenderer>().sharedMaterial; material.SetFloat("_FlashAmount", 0); SwitchState(BossState.TALK); }
static int FadeIn(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { DragonBones.Animation obj = (DragonBones.Animation)ToLua.CheckObject <DragonBones.Animation>(L, 1); string arg0 = ToLua.CheckString(L, 2); DragonBones.AnimationState o = obj.FadeIn(arg0); ToLua.PushObject(L, o); return(1); } else if (count == 3) { DragonBones.Animation obj = (DragonBones.Animation)ToLua.CheckObject <DragonBones.Animation>(L, 1); string arg0 = ToLua.CheckString(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DragonBones.AnimationState o = obj.FadeIn(arg0, arg1); ToLua.PushObject(L, o); return(1); } else if (count == 4) { DragonBones.Animation obj = (DragonBones.Animation)ToLua.CheckObject <DragonBones.Animation>(L, 1); string arg0 = ToLua.CheckString(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); int arg2 = (int)LuaDLL.luaL_checknumber(L, 4); DragonBones.AnimationState o = obj.FadeIn(arg0, arg1, arg2); ToLua.PushObject(L, o); return(1); } else if (count == 5) { DragonBones.Animation obj = (DragonBones.Animation)ToLua.CheckObject <DragonBones.Animation>(L, 1); string arg0 = ToLua.CheckString(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); int arg2 = (int)LuaDLL.luaL_checknumber(L, 4); int arg3 = (int)LuaDLL.luaL_checknumber(L, 5); DragonBones.AnimationState o = obj.FadeIn(arg0, arg1, arg2, arg3); ToLua.PushObject(L, o); return(1); } else if (count == 6) { DragonBones.Animation obj = (DragonBones.Animation)ToLua.CheckObject <DragonBones.Animation>(L, 1); string arg0 = ToLua.CheckString(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); int arg2 = (int)LuaDLL.luaL_checknumber(L, 4); int arg3 = (int)LuaDLL.luaL_checknumber(L, 5); string arg4 = ToLua.CheckString(L, 6); DragonBones.AnimationState o = obj.FadeIn(arg0, arg1, arg2, arg3, arg4); ToLua.PushObject(L, o); return(1); } else if (count == 7) { DragonBones.Animation obj = (DragonBones.Animation)ToLua.CheckObject <DragonBones.Animation>(L, 1); string arg0 = ToLua.CheckString(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); int arg2 = (int)LuaDLL.luaL_checknumber(L, 4); int arg3 = (int)LuaDLL.luaL_checknumber(L, 5); string arg4 = ToLua.CheckString(L, 6); DragonBones.AnimationFadeOutMode arg5 = (DragonBones.AnimationFadeOutMode)ToLua.CheckObject(L, 7, typeof(DragonBones.AnimationFadeOutMode)); DragonBones.AnimationState o = obj.FadeIn(arg0, arg1, arg2, arg3, arg4, arg5); ToLua.PushObject(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: DragonBones.Animation.FadeIn")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }