public bool StandartCollide()
 {
     for (int i = 0; i < PlatformController.bullets.Count; i++)
     {
         var    bullet = PlatformController.bullets[i];
         PointF delta  = new PointF();
         delta.X = (transform.position.X + transform.size.Width / 2) - (bullet.physics.transform.position.X + bullet.physics.transform.size.Width / 2);
         delta.Y = (transform.position.Y + transform.size.Height / 2) - (bullet.physics.transform.position.Y + bullet.physics.transform.size.Height / 2);
         if (Math.Abs(delta.X) <= transform.size.Width / 2 + bullet.physics.transform.size.Width / 2)
         {
             if (Math.Abs(delta.Y) <= transform.size.Height / 2 + bullet.physics.transform.size.Height / 2)
             {
                 PlatformController.RemoveBullet(i);
                 return(true);
             }
         }
     }
     return(false);
 }