public void CalculatePhysics()
        {
            if (dx != 0)
            {
                transform.position.X += dx;
            }
            if (transform.position.Y < 700)
            {
                transform.position.Y += gravity;
                gravity += a;

                if (gravity > -25 && usedBonus)
                {
                    PlatformController.GenerateRandomPlatform();
                    PlatformController.startPlatformPosY = -200;
                    PlatformController.GenerateStartSequence();
                    PlatformController.startPlatformPosY = 0;
                    usedBonus = false;
                }

                Collide();
            }
        }