public void CalculatePhysics() { if (dx != 0) { transform.position.X += dx; } if (transform.position.Y < 700) { transform.position.Y += gravity; gravity += a; if (gravity > -25 && usedBonus) { PlatformController.GenerateRandomPlatform(); PlatformController.startPlatformPosY = -200; PlatformController.GenerateStartSequence(); PlatformController.startPlatformPosY = 0; usedBonus = false; } Collide(); } }