public bool StandartCollide()
 {
     for (int i = 0; i < PlatformController.bullets.Count; i++)
     {
         var    bullet = PlatformController.bullets[i];
         PointF delta  = new PointF();
         delta.X = (transform.position.X + transform.size.Width / 2) - (bullet.physics.transform.position.X + bullet.physics.transform.size.Width / 2);
         delta.Y = (transform.position.Y + transform.size.Height / 2) - (bullet.physics.transform.position.Y + bullet.physics.transform.size.Height / 2);
         if (Math.Abs(delta.X) <= transform.size.Width / 2 + bullet.physics.transform.size.Width / 2)
         {
             if (Math.Abs(delta.Y) <= transform.size.Height / 2 + bullet.physics.transform.size.Height / 2)
             {
                 PlatformController.RemoveBullet(i);
                 return(true);
             }
         }
     }
     return(false);
 }
        public void CalculatePhysics()
        {
            if (dx != 0)
            {
                transform.position.X += dx;
            }
            if (transform.position.Y < 700)
            {
                transform.position.Y += gravity;
                gravity += a;

                if (gravity > -25 && usedBonus)
                {
                    PlatformController.GenerateRandomPlatform();
                    PlatformController.startPlatformPosY = -200;
                    PlatformController.GenerateStartSequence();
                    PlatformController.startPlatformPosY = 0;
                    usedBonus = false;
                }

                Collide();
            }
        }
 public void Collide()
 {
     for (int i = 0; i < PlatformController.platforms.Count; i++)
     {
         var platform = PlatformController.platforms[i];
         if (transform.position.X + transform.size.Width / 2 >= platform.transform.position.X && transform.position.X + transform.size.Width / 2 <= platform.transform.position.X + platform.transform.size.Width)
         {
             if (transform.position.Y + transform.size.Height >= platform.transform.position.Y && transform.position.Y + transform.size.Height <= platform.transform.position.Y + platform.transform.size.Height)
             {
                 if (gravity > 0)
                 {
                     AddForce();
                     if (!platform.isTouchedByPlayer)
                     {
                         PlatformController.score += 20;
                         PlatformController.GenerateRandomPlatform();
                         platform.isTouchedByPlayer = true;
                     }
                 }
             }
         }
     }
 }