public override void Play(Player player) { this._CanCleanUp = true; base.Play(player); Choice choice = new Choice(String.Format("You may play an Action card twice", player), this, player.Hand[Cards.Category.Action], player, false, 0, 1); ChoiceResult result = player.MakeChoice(choice); if (result.Cards.Count > 0) { Card card = result.Cards[0]; card.ModifiedBy = this; player.Actions++; PlayerMode previousPlayerMode = player.PutCardIntoPlay(card, String.Empty); Card logicalCard = card.LogicalCard; player.PlayCard(card.LogicalCard, previousPlayerMode); player.Actions++; previousPlayerMode = player.PutCardIntoPlay(card, "again"); player.PlayCard(logicalCard, previousPlayerMode); this._CanCleanUp = logicalCard.CanCleanUp; if (player.InPlay.Contains(card)) player.Trash(DeckLocation.InPlay, card); Cost trashedCardCost = player._Game.ComputeCost(card); SupplyCollection gainableSupplies = player._Game.Table.Supplies.FindAll(supply => supply.CanGain() && (supply.Category & Cards.Category.Action) == Cards.Category.Action && supply.CurrentCost == (trashedCardCost + new Coin(1))); Choice choiceGain = new Choice("Gain an Action card", this, gainableSupplies, player, false); ChoiceResult resultGain = player.MakeChoice(choiceGain); if (resultGain.Supply != null) player.Gain(resultGain.Supply); } else player.PlayNothing(); }
public override void Play(Player player) { this._CanCleanUp = true; base.Play(player); Choice choice = new Choice(String.Format("Choose an Action card to play twice", player), this, player.Hand[Cards.Category.Action], player); ChoiceResult result = player.MakeChoice(choice); if (result.Cards.Count > 0) { result.Cards[0].ModifiedBy = this; player.Actions++; PlayerMode previousPlayerMode = player.PutCardIntoPlay(result.Cards[0], String.Empty); Card logicalCard = result.Cards[0].LogicalCard; player.PlayCard(result.Cards[0].LogicalCard, previousPlayerMode); player.Actions++; previousPlayerMode = player.PutCardIntoPlay(result.Cards[0], "again"); player.PlayCard(logicalCard, previousPlayerMode); this._CanCleanUp = logicalCard.CanCleanUp; } else player.PlayNothing(); }
public override void Play(Player player) { base.Play(player); if (player.CanDraw) { Card card = player.Draw(DeckLocation.Revealed); if ((card.Category & Cards.Category.Action) == Cards.Category.Action) { player.Actions++; PlayerMode previousPlayerMode = player.PutCardIntoPlay(card, String.Empty); Card logicalCard = card.LogicalCard; player.PlayCard(logicalCard, previousPlayerMode); } else { player.AddCardInto(DeckLocation.Deck, player.RetrieveCardFrom(DeckLocation.Revealed, card), DeckPosition.Top); } } }