public override void Play(Player player)
		{
			this._CanCleanUp = true;

			base.Play(player);

			Choice choice = new Choice(String.Format("You may play an Action card twice", player), this, player.Hand[Cards.Category.Action], player, false, 0, 1);
			ChoiceResult result = player.MakeChoice(choice);

			if (result.Cards.Count > 0)
			{
				Card card = result.Cards[0];

				card.ModifiedBy = this;
				player.Actions++;
				PlayerMode previousPlayerMode = player.PutCardIntoPlay(card, String.Empty);
				Card logicalCard = card.LogicalCard;
				player.PlayCard(card.LogicalCard, previousPlayerMode);
				player.Actions++;
				previousPlayerMode = player.PutCardIntoPlay(card, "again");
				player.PlayCard(logicalCard, previousPlayerMode);

				this._CanCleanUp = logicalCard.CanCleanUp;

				if (player.InPlay.Contains(card))
					player.Trash(DeckLocation.InPlay, card);

				Cost trashedCardCost = player._Game.ComputeCost(card);
				SupplyCollection gainableSupplies = player._Game.Table.Supplies.FindAll(supply => supply.CanGain() && (supply.Category & Cards.Category.Action) == Cards.Category.Action && supply.CurrentCost == (trashedCardCost + new Coin(1)));
				Choice choiceGain = new Choice("Gain an Action card", this, gainableSupplies, player, false);
				ChoiceResult resultGain = player.MakeChoice(choiceGain);
				if (resultGain.Supply != null)
					player.Gain(resultGain.Supply);
			}
			else
				player.PlayNothing();
		}
Beispiel #2
0
		public override void Play(Player player)
		{
			this._CanCleanUp = true;

			base.Play(player);

			Choice choice = new Choice(String.Format("Choose an Action card to play twice", player), this, player.Hand[Cards.Category.Action], player);
			ChoiceResult result = player.MakeChoice(choice);

			if (result.Cards.Count > 0)
			{
				result.Cards[0].ModifiedBy = this;
				player.Actions++;
				PlayerMode previousPlayerMode = player.PutCardIntoPlay(result.Cards[0], String.Empty);
				Card logicalCard = result.Cards[0].LogicalCard;
				player.PlayCard(result.Cards[0].LogicalCard, previousPlayerMode);
				player.Actions++;
				previousPlayerMode = player.PutCardIntoPlay(result.Cards[0], "again");
				player.PlayCard(logicalCard, previousPlayerMode);

				this._CanCleanUp = logicalCard.CanCleanUp;
			}
			else
				player.PlayNothing();
		}
Beispiel #3
0
		public override void Play(Player player)
		{
			base.Play(player);

			if (player.CanDraw)
			{
				Card card = player.Draw(DeckLocation.Revealed);
				if ((card.Category & Cards.Category.Action) == Cards.Category.Action)
				{
					player.Actions++;
					PlayerMode previousPlayerMode = player.PutCardIntoPlay(card, String.Empty);
					Card logicalCard = card.LogicalCard;
					player.PlayCard(logicalCard, previousPlayerMode);
				}
				else
				{
					player.AddCardInto(DeckLocation.Deck, player.RetrieveCardFrom(DeckLocation.Revealed, card), DeckPosition.Top);
				}
			}
		}