示例#1
0
		public override void Play(Player player)
		{
			base.Play(player);

			CardCollection newCards = player.Draw(2, DeckLocation.Private);

			if (newCards.Count > 0)
			{
				Choice choice = new Choice(
					String.Format("Do you want to discard {0} or put {1} back on top?", String.Join(" and ", newCards.Select(c => c.Name)), newCards.Count == 1 ? "it" : "them"),
					this,
					newCards,
					new List<string>() { "Discard", String.Format("Put {0} back", newCards.Count == 1 ? "it" : "them") },
					player);
				ChoiceResult result = player.MakeChoice(choice);
				if (result.Options[0] == "Discard")
					player.Discard(DeckLocation.Private);
				else
				{
					Choice replaceChoice = new Choice("Choose order of cards to put back on your deck", this, player.Private, player, true, 2, 2);
					ChoiceResult replaceResult = player.MakeChoice(replaceChoice);
					player.RetrieveCardsFrom(DeckLocation.Private);
					player.AddCardsToDeck(replaceResult.Cards, DeckPosition.Top);
				}
			}
		}
示例#2
0
		public override void Play(Player player)
		{
			base.Play(player);

			SupplyCollection availableSupplies = new SupplyCollection(player._Game.Table.Supplies.Where(kvp => kvp.Value.Randomizer != null && kvp.Value.Randomizer.GroupMembership != Group.None));
			CardCollection cards = new CardCollection();
			Choice choice = new Choice("Name a card", this, availableSupplies, player, false);
			foreach (Supply supply in player._Game.Table.Supplies.Values.Union(player._Game.Table.SpecialPiles.Values))
			{
				foreach (Type type in supply.CardTypes)
				{
					if (!choice.Supplies.Any(kvp => kvp.Value.CardType == type))
						cards.Add(Card.CreateInstance(type));
				}
			}
			cards.Sort();
			choice.AddCards(cards);

			ChoiceResult result = player.MakeChoice(choice);
			ICard namedCard = null;
			if (result.Supply != null)
				namedCard = result.Supply;
			else
				namedCard = result.Cards[0];

			player._Game.SendMessage(player, this, namedCard);
			if (player.CanDraw)
			{
				player.Draw(DeckLocation.Revealed);
				if (player.Revealed[namedCard.CardType].Count > 0)
				{
					player.AddCardsToHand(DeckLocation.Revealed);
				}
				else
				{
					player.AddCardsToDeck(player.RetrieveCardsFrom(DeckLocation.Revealed), DeckPosition.Top);
				}
			}
		}
示例#3
0
		public override void Play(Player player)
		{
			base.Play(player);
			Choice choice = Choice.CreateYesNoChoice("You may put your deck into your discard pile.", this, this, player, null);
			ChoiceResult result = player.MakeChoice(choice);
			if (result.Options[0] == "Yes")
			{
				player._Game.SendMessage(player, this);
				CardCollection cc = player.RetrieveCardsFrom(DeckLocation.Deck);
				player.AddCardsInto(DeckLocation.Discard, cc);
			}

			CardCollection cards = player.DiscardPile.LookThrough(c => true);
			Choice choiceTop = new Choice("Choose a card to put onto your deck", this, cards, player, false, 0, 1);
			ChoiceResult resultTop = player.MakeChoice(choiceTop);
			if (resultTop.Cards.Count > 0)
				player.AddCardsToDeck(player.DiscardPile.Retrieve(player, c => resultTop.Cards.Contains(c)), DeckPosition.Top);
		}
		internal void player_GainMandarin(Player player, ref Players.CardGainEventArgs e)
		{
			CardCollection cardsInPlay = new CardCollection(player.InPlay[Cards.Category.Treasure]);
			cardsInPlay.AddRange(player.SetAside[Cards.Category.Treasure]);
			Choice replaceChoice = new Choice("Choose order of Treasure cards to put back on your deck", this, cardsInPlay, player, true, cardsInPlay.Count, cardsInPlay.Count);
			ChoiceResult replaceResult = player.MakeChoice(replaceChoice);

			player.RetrieveCardsFrom(DeckLocation.InPlay, c => replaceResult.Cards.Contains(c));
			player.RetrieveCardsFrom(DeckLocation.SetAside, c => replaceResult.Cards.Contains(c));

			player.AddCardsToDeck(replaceResult.Cards, DeckPosition.Top);

			e.HandledBy.Add(TypeClass.Mandarin);

			// Clear out the Event Triggers -- this only happens when its Gained, so we don't care any more
			foreach (Player playerLoop in _CardGainedHandlers.Keys)
				playerLoop.CardGained -= _CardGainedHandlers[playerLoop];
			_CardGainedHandlers.Clear();
		}
示例#5
0
		public override void Play(Player player)
		{
			base.Play(player);

			if (player.CanDraw)
			{
				Card revealedCard = player.Draw(DeckLocation.Revealed);

				if (revealedCard != null)
				{
					Choice choice = new Choice(
						String.Format("Do you want to discard {0} or put it back on your deck?", revealedCard),
						this,
						new CardCollection() { this },
						new List<string>() { "Discard", "Put it back" },
						player);
					ChoiceResult result = player.MakeChoice(choice);
					if (result.Options.Contains("Discard"))
						player.DiscardRevealed();
					else
						player.AddCardsToDeck(player.RetrieveCardsFrom(DeckLocation.Revealed), DeckPosition.Top);

					CardBenefit benefit = new CardBenefit();

					if ((revealedCard.Category & Cards.Category.Action) == Cards.Category.Action)
						benefit.Actions = 1;
					if ((revealedCard.Category & Cards.Category.Treasure) == Cards.Category.Treasure)
						benefit.Currency += new Coin(1);
					if ((revealedCard.Category & Cards.Category.Victory) == Cards.Category.Victory)
						benefit.Cards = 1;

					player.ReceiveBenefit(this, benefit);
				}
			}
		}
示例#6
0
		public override void Play(Player player)
		{
			base.Play(player);

			Choice choiceTheFirst = new Choice("Choose one:", this, new CardCollection() { this }, new List<string>() { "Discard 2 cards", "Put a card on your deck", "Gain a Copper" }, player);
			ChoiceResult resultTheFirst = player.MakeChoice(choiceTheFirst);
			if (resultTheFirst.Options.Contains("Discard 2 cards"))
			{
				Choice choiceDiscard = new Choice("Discard 2 cards.", this, player.Hand, player, false, 2, 2);
				ChoiceResult resultDiscard = player.MakeChoice(choiceDiscard);
				player.Discard(DeckLocation.Hand, resultDiscard.Cards);
			}
			else if (resultTheFirst.Options.Contains("Put a card on your deck"))
			{
				Choice replaceChoice = new Choice("Choose a card to put back on your deck", this, player.Hand, player, false, 1, 1);
				ChoiceResult replaceResult = player.MakeChoice(replaceChoice);
				player.RetrieveCardsFrom(DeckLocation.Hand, replaceResult.Cards);
				player.AddCardsToDeck(replaceResult.Cards, DeckPosition.Top);
			}
			else
			{
				player.Gain(player._Game.Table.Copper);
			}

			Choice choiceTheSecond = new Choice("Choose one:", this, new CardCollection() { this }, new List<string>() { "+<coin>3</coin>", "Trash your hand", "Gain a Duchy" }, player);
			ChoiceResult resultTheSecond = player.MakeChoice(choiceTheSecond);
			if (resultTheSecond.Options.Contains("+<coin>3</coin>"))
			{
				player.ReceiveBenefit(this, new CardBenefit() { Currency = new Currency(3) });
			}
			else if (resultTheSecond.Options.Contains("Trash your hand"))
			{
				player.Trash(player.RetrieveCardsFrom(DeckLocation.Hand));
			}
			else
			{
				player.Gain(player._Game.Table.Duchy);
			}
		}
示例#7
0
		public override void Play(Player player)
		{
			base.Play(player);

			player.Draw(5, DeckLocation.Private);

			Choice keepDiscard = new Choice(String.Format("You drew: {1}{0}Do you want to discard them all or put them back on your deck?", System.Environment.NewLine, player.Private), this, new CardCollection(player.Private), new List<String>() { "Discard them all", "Put them back" }, player);
			ChoiceResult keepDiscardResult = player.MakeChoice(keepDiscard);
			if (keepDiscardResult.Options[0] == "Discard them all")
			{
				player.Discard(DeckLocation.Private, player.Private);
			}
			else
			{
				Choice replaceChoice = new Choice("Choose order of cards to put back on your deck", this, player.Private, player, true, player.Private.Count, player.Private.Count);
				ChoiceResult replaceResult = player.MakeChoice(replaceChoice);
				player.AddCardsToDeck(player.RetrieveCardsFrom(DeckLocation.Private, replaceResult.Cards), DeckPosition.Top);
			}
		}
		public override void Play(Player player)
		{
			base.Play(player);

			player.Draw(4, DeckLocation.Private);

			Choice choiceDiscard = new Choice("Choose cards to discard", this, player.Private, player, false, 0, player.Private.Count);
			ChoiceResult resultDiscard = player.MakeChoice(choiceDiscard);
			player.Discard(DeckLocation.Private, resultDiscard.Cards);

			Choice replaceChoice = new Choice("Choose order of cards to put back on your deck", this, player.Private, player, true, player.Private.Count, player.Private.Count);
			ChoiceResult replaceResult = player.MakeChoice(replaceChoice);
			player.AddCardsToDeck(player.RetrieveCardsFrom(DeckLocation.Private, replaceResult.Cards), DeckPosition.Top);
		}
		internal void player_GainInn(Player player, ref Players.CardGainEventArgs e)
		{
			CardCollection actionCards = player.DiscardPile.LookThrough(c => (c.Category & Cards.Category.Action) == Cards.Category.Action);
			Choice choice = new Choice("Choose cards to reveal and shuffle into your deck", this, actionCards, player, false, 0, actionCards.Count);
			ChoiceResult result = player.MakeChoice(choice);

			// We lose track of Inn if we put it on top of the deck and shuffle
			if (result.Cards.Contains(this))
				e.IsLostTrackOf = true;

			player.AddCardsInto(DeckLocation.Revealed, player.DiscardPile.Retrieve(player, c => result.Cards.Contains(c)));
			player.AddCardsToDeck(player.Revealed.Retrieve(player, c => result.Cards.Contains(c)), DeckPosition.Top);
			player.ShuffleDrawPile();

			e.HandledBy.Add(TypeClass.Inn);

			// Clear out the Event Triggers -- this only happens when its Gained, so we don't care any more
			foreach (Player playerLoop in _CardGainedHandlers.Keys)
				playerLoop.CardGained -= _CardGainedHandlers[playerLoop];
			_CardGainedHandlers.Clear();
		}
示例#10
0
		public override void Play(Player player)
		{
			base.Play(player);

			SupplyCollection availableSupplies = new SupplyCollection(player._Game.Table.Supplies.Where(kvp => kvp.Value.Randomizer != null && kvp.Value.Randomizer.GroupMembership != Group.None));
			CardCollection cards = new CardCollection();
			Choice choice = new Choice("Name a card", this, availableSupplies, player, false);
			foreach (Supply supply in player._Game.Table.Supplies.Values.Union(player._Game.Table.SpecialPiles.Values))
			{
				foreach (Type type in supply.CardTypes)
				{
					if (!choice.Supplies.Any(kvp => kvp.Value.CardType == type))
						cards.Add(Card.CreateInstance(type));
				}
			}
			cards.Sort();
			choice.AddCards(cards);

			ChoiceResult result = player.MakeChoice(choice);
			ICard namedCard = null;
			if (result.Supply != null)
				namedCard = result.Supply;
			else
				namedCard = result.Cards[0];

			player._Game.SendMessage(player, this, namedCard);
			CardCollection newCards = player.Draw(3, DeckLocation.Revealed);

			player.Trash(player.RetrieveCardsFrom(DeckLocation.Revealed, c => c.Name == namedCard.Name));

			Choice replaceChoice = new Choice("Choose order of cards to put back on your deck", this, player.Revealed, player, true, player.Revealed.Count, player.Revealed.Count);
			ChoiceResult replaceResult = player.MakeChoice(replaceChoice);
			player.RetrieveCardsFrom(DeckLocation.Revealed, replaceResult.Cards);
			player.AddCardsToDeck(replaceResult.Cards, DeckPosition.Top);
		}
示例#11
0
		public override void Overpay(Player player, Currency amount)
		{
			Choice choice = new Choice("Choose cards to put on top of your deck", this, player.DiscardPile.LookThrough(c => true), player, false, amount.Coin.Value, amount.Coin.Value);
			ChoiceResult result = player.MakeChoice(choice);
			player.AddCardsInto(DeckLocation.Revealed, player.DiscardPile.Retrieve(player, c => result.Cards.Contains(c)));
			player.AddCardsToDeck(player.Revealed.Retrieve(player, c => result.Cards.Contains(c)), DeckPosition.Top);
		}
示例#12
0
		public override void Overpay(Player player, Currency amount)
		{
			for (int i = 0; i < amount.Coin.Value; i++)
			{
				if (!player.CanDraw)
					break;
				Card card = player.Draw(DeckLocation.Private);
				Choice choice = new Choice(String.Format("Do you want to discard {0}, trash {0}, or put it back on top?", card.Name), this, new CardCollection() { card }, new List<string>() { "Discard", "Trash", "Put it back" }, player);
				ChoiceResult result = player.MakeChoice(choice);
				switch (result.Options[0])
				{
					case "Discard":
						player.Discard(DeckLocation.Private);
						break;
					case "Trash":
						player.Trash(DeckLocation.Private, card);
						break;
					default:
						player.AddCardsToDeck(player.RetrieveCardsFrom(DeckLocation.Private), DeckPosition.Top);
						break;
				}
			}
		}
示例#13
0
		internal void player_RevealSecretChamber(Player player, ref AttackedEventArgs e)
		{
			player.AddCardInto(DeckLocation.Revealed, player.RetrieveCardFrom(DeckLocation.Hand, this.PhysicalCard));
			player.AddCardToHand(player.RetrieveCardFrom(DeckLocation.Revealed, this.PhysicalCard));

			player.Draw(2, DeckLocation.Hand);

			Choice replaceChoice = new Choice("Choose order of cards to put back on your deck", this, new CardCollection() { e.AttackCard }, player.Hand, player, true, 2, 2);
			ChoiceResult replaceResult = player.MakeChoice(replaceChoice);
			player.RetrieveCardsFrom(DeckLocation.Hand, replaceResult.Cards);
			player.AddCardsToDeck(replaceResult.Cards, DeckPosition.Top);

			e.HandledBy.Add(TypeClass.SecretChamber);

			// Attack isn't cancelled... it's just mitigated
		}
示例#14
0
		public override void Play(Player player)
		{
			base.Play(player);

			CardCollection newCards = player.Draw(4, DeckLocation.Revealed);

			player.AddCardsToHand(player.RetrieveCardsFrom(DeckLocation.Revealed, Category.Victory));

			Choice replaceChoice = new Choice("Choose order of cards to put back on your deck", this, player.Revealed, player, true, player.Revealed.Count, player.Revealed.Count);
			ChoiceResult replaceResult = player.MakeChoice(replaceChoice);
			player.RetrieveCardsFrom(DeckLocation.Revealed, replaceResult.Cards);
			player.AddCardsToDeck(replaceResult.Cards, DeckPosition.Top);
		}
示例#15
0
		public override void Play(Player player)
		{
			base.Play(player);

			CardCollection newCards = player.Draw(1, DeckLocation.Revealed);

			player.AddCardsToHand(player.RetrieveCardsFrom(DeckLocation.Revealed, 
				c => (c.Category & Cards.Category.Curse) == Cards.Category.Curse ||
					(c.Category & Cards.Category.Ruins) == Cards.Category.Ruins ||
					(c.Category & Cards.Category.Shelter) == Cards.Category.Shelter ||
					(c.Category & Cards.Category.Victory) == Cards.Category.Victory
				));

			player.AddCardsToDeck(player.RetrieveCardsFrom(DeckLocation.Revealed), DeckPosition.Top);
		}
示例#16
0
		public override void Play(Player player)
		{
			base.Play(player);

			// Step 1
			player.Gain(player._Game.Table.Silver);

			// Step 2
			if (player.CanDraw)
			{
				Card card = player.Draw(DeckLocation.Private);
				Choice choice = new Choice(String.Format("Do you want to discard {0} or put it back on top?", card.Name), this, new CardCollection() { card }, new List<string>() { "Discard", "Put it back" }, player);
				ChoiceResult result = player.MakeChoice(choice);
				if (result.Options[0] == "Discard")
					player.Discard(DeckLocation.Private);
				else
					player.AddCardsToDeck(player.RetrieveCardsFrom(DeckLocation.Private), DeckPosition.Top);
			}

			// Step 3
			player.Draw(5 - player.Hand.Count, DeckLocation.Hand);

			// Step 4
			Choice choiceTrash = new Choice("You may trash a card", this, player.Hand[c => (c.Category & Category.Treasure) != Category.Treasure], player, false, 0, 1);
			ChoiceResult resultTrash = player.MakeChoice(choiceTrash);
			player.Trash(player.RetrieveCardsFrom(DeckLocation.Hand, resultTrash.Cards));

		}
示例#17
0
		public override void Play(Player player)
		{
			base.Play(player);

			player.Draw(3, DeckLocation.Revealed);

			CardCollection actionCards = player.Revealed[Cards.Category.Action];
			Choice replaceChoice = new Choice("Choose order of cards to put back on your deck", this, actionCards, player, true, actionCards.Count, actionCards.Count);
			ChoiceResult replaceResult = player.MakeChoice(replaceChoice);
			player.AddCardsToDeck(player.RetrieveCardsFrom(DeckLocation.Revealed, replaceResult.Cards), DeckPosition.Top);

			player.DiscardRevealed();
		}
示例#18
0
		public override void Play(Player player)
		{
			base.Play(player);

			Choice replaceChoice = new Choice("Choose a card to put back on your deck", this, player.Hand, player, false, 1, 1);
			ChoiceResult replaceResult = player.MakeChoice(replaceChoice);
			player.RetrieveCardsFrom(DeckLocation.Hand, replaceResult.Cards);
			player.AddCardsToDeck(replaceResult.Cards, DeckPosition.Top);
		}
示例#19
0
		public override void Play(Player player)
		{
			base.Play(player);

			CardCollection newCards = player.Draw(4, DeckLocation.Revealed);

			player.AddCardsToHand(player.RetrieveCardsFrom(DeckLocation.Revealed,
				c => c.CardType == Universal.TypeClass.Copper || c.CardType == Alchemy.TypeClass.Potion));

			Choice replaceChoice = new Choice("Choose order of cards to put back on your deck", this, player.Revealed, player, true, player.Revealed.Count, player.Revealed.Count);
			ChoiceResult replaceResult = player.MakeChoice(replaceChoice);
			player.RetrieveCardsFrom(DeckLocation.Revealed, replaceResult.Cards);
			player.AddCardsToDeck(replaceResult.Cards, DeckPosition.Top);
		}
示例#20
0
		public override void Play(Player player)
		{
			base.Play(player);

			CardCollection newCards = player.Draw(3, DeckLocation.Private);

			Choice trashChoice = new Choice("Choose a card to trash", this, newCards, player);
			ChoiceResult trashResult = player.MakeChoice(trashChoice);
			if (trashResult.Cards.Count > 0)
			{
				newCards.Remove(trashResult.Cards[0]);
				player.Trash(player.RetrieveCardFrom(DeckLocation.Private, trashResult.Cards[0]));
			}

			Choice discardChoice = new Choice("Choose a card to discard", this, newCards, player);
			ChoiceResult discardResult = player.MakeChoice(discardChoice);
			if (discardResult.Cards.Count > 0)
			{
				newCards.Remove(discardResult.Cards[0]);
				player.Discard(DeckLocation.Private, discardResult.Cards[0]);
			}

			player.AddCardsToDeck(player.RetrieveCardsFrom(DeckLocation.Private), DeckPosition.Top);
		}