public void Set(float _value) { amount = SimpleEncrypting.Encode(_value.ToString(System.Globalization.CultureInfo.InvariantCulture)); #if UNITY_EDITOR showOnlyEditorValue = Get(); #endif }
public void Set(int _value) { amount = SimpleEncrypting.Encode(_value.ToString()); #if UNITY_EDITOR showOnlyEditorValue = Get(); #endif }
public float Get() { try { return(float.Parse(SimpleEncrypting.Decode(amount), System.Globalization.CultureInfo.InvariantCulture)); } catch { return(0.0f); } }
public int Get() { try { return(int.Parse(SimpleEncrypting.Decode(amount))); } catch { return(0); } }