public void Set(float _value) { amount = SimpleEncrypting.Encode(_value.ToString(System.Globalization.CultureInfo.InvariantCulture)); #if UNITY_EDITOR showOnlyEditorValue = Get(); #endif }
public void Set(int _value) { amount = SimpleEncrypting.Encode(_value.ToString()); #if UNITY_EDITOR showOnlyEditorValue = Get(); #endif }