public void Set(float _value)
        {
            amount = SimpleEncrypting.Encode(_value.ToString(System.Globalization.CultureInfo.InvariantCulture));

#if UNITY_EDITOR
            showOnlyEditorValue = Get();
#endif
        }
        public void Set(int _value)
        {
            amount = SimpleEncrypting.Encode(_value.ToString());

#if UNITY_EDITOR
            showOnlyEditorValue = Get();
#endif
        }