public void Set(float _value)
        {
            amount = SimpleEncrypting.Encode(_value.ToString(System.Globalization.CultureInfo.InvariantCulture));

#if UNITY_EDITOR
            showOnlyEditorValue = Get();
#endif
        }
        public void Set(int _value)
        {
            amount = SimpleEncrypting.Encode(_value.ToString());

#if UNITY_EDITOR
            showOnlyEditorValue = Get();
#endif
        }
 public float Get()
 {
     try
     {
         return(float.Parse(SimpleEncrypting.Decode(amount), System.Globalization.CultureInfo.InvariantCulture));
     }
     catch
     {
         return(0.0f);
     }
 }
 public int Get()
 {
     try
     {
         return(int.Parse(SimpleEncrypting.Decode(amount)));
     }
     catch
     {
         return(0);
     }
 }