public Spear(string name, int dmg, Rarity rarity) : base(name, dmg, rarity) { }
public FistWeapon(string name, int dmg, Rarity rarity) : base(name, dmg, rarity) { }
public Mace(string name, int dmg, Rarity rarity) : base(name, dmg, rarity) { }
public Scythe(string name, int dmg, Rarity rarity) : base(name, dmg, rarity) { }
public Dagger(string name, int dmg, Rarity rarity) : base(name, dmg, rarity) { }
public Weapon(string name, int dmg, Rarity rarity) { Name = name; Damage = dmg; Rarity = rarity; }
public Sword(string name, int dmg, Rarity rarity) : base(name, dmg, rarity) { }
public MightyWeapon(string name, int dmg, Rarity rarity) : base(name, dmg, rarity) { }
public Flail(string name, int dmg, Rarity rarity) : base(name, dmg, rarity) { }