예제 #1
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파일: Spear.cs 프로젝트: NioArk/WeaponShop
 public Spear(string name, int dmg, Rarity rarity) : base(name, dmg, rarity)
 {
 }
예제 #2
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 public FistWeapon(string name, int dmg, Rarity rarity) : base(name, dmg, rarity)
 {
 }
예제 #3
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파일: Mace.cs 프로젝트: NioArk/WeaponShop
 public Mace(string name, int dmg, Rarity rarity) : base(name, dmg, rarity)
 {
 }
예제 #4
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 public Scythe(string name, int dmg, Rarity rarity) : base(name, dmg, rarity)
 {
 }
예제 #5
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파일: Dagger.cs 프로젝트: NioArk/WeaponShop
 public Dagger(string name, int dmg, Rarity rarity) : base(name, dmg, rarity)
 {
 }
예제 #6
0
파일: Weapon.cs 프로젝트: NioArk/WeaponShop
 public Weapon(string name, int dmg, Rarity rarity)
 {
     Name   = name;
     Damage = dmg;
     Rarity = rarity;
 }
예제 #7
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 public Sword(string name, int dmg, Rarity rarity) : base(name, dmg, rarity)
 {
 }
예제 #8
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 public MightyWeapon(string name, int dmg, Rarity rarity) : base(name, dmg, rarity)
 {
 }
예제 #9
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 public Flail(string name, int dmg, Rarity rarity) : base(name, dmg, rarity)
 {
 }