public void Awake() { _instance = this; collectionSorter = new BasicCollectionSorter(); currencyFormatter = new BasicCurrencyFormatter(); _isUIWorldSpace = guiRoot.GetComponent <Canvas>().renderMode == RenderMode.WorldSpace; }
public void Awake() { _instance = this; collectionSorter = new BasicCollectionSorter(); currencyFormatter = new BasicCurrencyFormatter(); _isUIWorldSpace = guiRoot.GetComponent<Canvas>().renderMode == RenderMode.WorldSpace; }
public void Awake() { _instance = this; collectionSorter = new BasicCollectionSorter(); }