protected override void setupScene() { base.setupScene (); var mesh = SSAssetManager.GetInstance<SSMesh_wfOBJ> ("./drone2/", "Drone2.obj"); // add drone SSObject droneObj = new SSObjectMesh (mesh); main3dScene.AddObject (droneObj); droneObj.renderState.lighted = true; droneObj.AmbientMatColor = new Color4(0.1f,0.1f,0.1f,0.1f); droneObj.DiffuseMatColor = new Color4(0.3f,0.3f,0.3f,0.3f); droneObj.SpecularMatColor = new Color4(0.3f,0.3f,0.3f,0.3f); droneObj.EmissionMatColor = new Color4(0.3f,0.3f,0.3f,0.3f); droneObj.ShininessMatColor = 10.0f; //droneObj.EulerDegAngleOrient(-40.0f,0.0f); droneObj.Pos = new OpenTK.Vector3(0f, 0f, -15f); droneObj.Name = "drone 1"; // add second drone SSObject drone2Obj = new SSObjectMesh( SSAssetManager.GetInstance<SSMesh_wfOBJ>("./drone2/", "Drone2.obj") ); main3dScene.AddObject (drone2Obj); drone2Obj.renderState.lighted = true; drone2Obj.AmbientMatColor = new Color4(0.3f,0.3f,0.3f,0.3f); drone2Obj.DiffuseMatColor = new Color4(0.3f,0.3f,0.3f,0.3f); droneObj.SpecularMatColor = new Color4(0.3f,0.3f,0.3f,0.3f); drone2Obj.EmissionMatColor = new Color4(0.3f,0.3f,0.3f,0.3f); drone2Obj.ShininessMatColor = 10.0f; drone2Obj.EulerDegAngleOrient(-40f, 0f); drone2Obj.Pos = new OpenTK.Vector3(0f, 0f, 0f); drone2Obj.Name = "drone 2"; // instanced asteroid ring //if (false) { var roidmesh = SSAssetManager.GetInstance<SSMesh_wfOBJ> ("simpleasteroid", "asteroid.obj"); var ringGen = new BodiesRingGenerator ( 120f, 50f, Vector3.Zero, Vector3.UnitY, 250f, 0f, (float)Math.PI*2f, 1f, 3f, 1f, 0.5f //10f, 30f, 1f, 20f ); var ringEmitter = new SSBodiesFieldEmitter (ringGen); ringEmitter.particlesPerEmission = 10000; //ringEmitter.ParticlesPerEmission = 10; var ps = new SSParticleSystemData(10000); ps.addEmitter(ringEmitter); Console.WriteLine ("Packing 10k asteroids into a ring. This may take a second..."); ps.emitAll(); asteroidRingRenderer = new SSInstancedMeshRenderer (ps, roidmesh, BufferUsageHint.StaticDraw); asteroidRingRenderer.simulateOnUpdate = false; asteroidRingRenderer.Name = "instanced asteroid renderer"; asteroidRingRenderer.renderState.castsShadow = true; asteroidRingRenderer.renderState.receivesShadows = true; asteroidRingRenderer.selectable = true; asteroidRingRenderer.useBVHForIntersections = true; main3dScene.AddObject (asteroidRingRenderer); } // particle system test // particle systems should be drawn last (if it requires alpha blending) //if (false) { // setup an emitter var box = new ParticlesSphereGenerator (new Vector3(0f, 0f, 0f), 10f); var emitter = new SSParticlesFieldEmitter (box); //emitter.EmissionDelay = 5f; emitter.particlesPerEmission = 1; emitter.emissionInterval = 0.5f; emitter.life = 1000f; emitter.colorOffsetComponentMin = new Color4 (0.5f, 0.5f, 0.5f, 1f); emitter.colorOffsetComponentMax = new Color4 (1f, 1f, 1f, 1f); emitter.velocityComponentMax = new Vector3 (.3f); emitter.velocityComponentMin = new Vector3 (-.3f); emitter.angularVelocityMin = new Vector3 (-0.5f); emitter.angularVelocityMax = new Vector3 (0.5f); emitter.dragMin = 0f; emitter.dragMax = .1f; RectangleF[] uvRects = new RectangleF[18*6]; float tileWidth = 1f / 18f; float tileHeight = 1f / 6f; for (int r = 0; r < 6; ++r) { for (int c = 0; c < 18; ++c) { uvRects [r*18 + c] = new RectangleF (tileWidth * (float)r, tileHeight * (float)c, tileWidth, tileHeight); } } emitter.spriteRectangles = uvRects; var periodicExplosiveForce = new SSPeriodicExplosiveForceEffector (); periodicExplosiveForce.effectInterval = 3f; periodicExplosiveForce.explosiveForceMin = 1000f; periodicExplosiveForce.explosiveForceMax = 5000f; periodicExplosiveForce.effectDelay = 5f; periodicExplosiveForce.centerMin = new Vector3 (-30f, -30f, -30f); periodicExplosiveForce.centerMax = new Vector3 (+30f, +30f, +30f); //periodicExplosiveForce.Center = new Vector3 (10f); // make a particle system SSParticleSystemData cubesPs = new SSParticleSystemData (1000); cubesPs.addEmitter(emitter); cubesPs.addEffector (periodicExplosiveForce); // test a renderer var tex = SSAssetManager.GetInstance<SSTextureWithAlpha>(".", "elements.png"); var cubesRenderer = new SSInstancedMeshRenderer (cubesPs, SSTexturedNormalCube.Instance); cubesRenderer.Pos = new Vector3 (0f, 0f, -30f); cubesRenderer.alphaBlendingEnabled = false; cubesRenderer.Name = "cube particle renderer"; cubesRenderer.renderState.castsShadow = true; cubesRenderer.renderState.receivesShadows = true; cubesRenderer.textureMaterial = new SSTextureMaterial (null, null, tex, null); cubesRenderer.selectable = true; main3dScene.AddObject(cubesRenderer); //cubesRenderer.renderState.visible = false; // test explositons //if (false) { SExplosionRenderManager aer = new SExplosionRenderManager (100); aer.Pos = cubesRenderer.Pos; alpha3dScene.AddObject (aer); periodicExplosiveForce.explosionEventHandlers += (pos, force) => { aer.showExplosion(pos, force/periodicExplosiveForce.explosiveForceMin*1.5f); }; } } }
protected override void setupScene() { base.setupScene(); var droneMesh = SSAssetManager.GetInstance<SSMesh_wfOBJ> ("./drone2/", "Drone2.obj"); //var droneMesh = SSAssetManager.GetInstance<SSMesh_wfOBJ> ("missiles", "missile.obj"); var vandalMesh = SSAssetManager.GetInstance<SSMesh_wfOBJ> ("missiles", "vandal_assembled.obj"); // add drones attackerDrone = new SSObjectMesh (droneMesh); attackerDrone.Pos = new OpenTK.Vector3(-20f, 0f, 0f); attackerDrone.Orient(Vector3.UnitX, Vector3.UnitY); attackerDrone.AmbientMatColor = new Color4(0.1f,0.1f,0.1f,0.1f); attackerDrone.DiffuseMatColor = new Color4(0.3f,0.3f,0.3f,0.3f); attackerDrone.SpecularMatColor = new Color4(0.3f,0.3f,0.3f,0.3f); attackerDrone.EmissionMatColor = new Color4(0.3f,0.3f,0.3f,0.3f); attackerDrone.Name = "attacker drone"; main3dScene.AddObject (attackerDrone); targetDrone = new SSObjectMesh (droneMesh); targetDrone.Pos = new OpenTK.Vector3(200f, 0f, 0f); targetDrone.Orient(-Vector3.UnitX, Vector3.UnitY); targetDrone.AmbientMatColor = new Color4(0.1f,0.1f,0.1f,0.1f); targetDrone.DiffuseMatColor = new Color4(0.3f,0.3f,0.3f,0.3f); targetDrone.SpecularMatColor = new Color4(0.3f,0.3f,0.3f,0.3f); targetDrone.EmissionMatColor = new Color4(0.3f,0.3f,0.3f,0.3f); targetDrone.Name = "target drone"; targetDrone.MainColor = new Color4(1f, 0f, 0.7f, 1f); main3dScene.AddObject (targetDrone); vandalShip = new SSObjectMesh (vandalMesh); vandalShip.Pos = new OpenTK.Vector3(100f, 0f, 0f); vandalShip.Scale = new Vector3 (0.05f); vandalShip.AmbientMatColor = new Color4(0.1f,0.1f,0.1f,0.1f); vandalShip.DiffuseMatColor = new Color4(0.1f,0.1f,0.1f,0.1f); vandalShip.SpecularMatColor = new Color4(0.1f,0.1f,0.1f,0.1f); vandalShip.EmissionMatColor = new Color4(0.0f,0.0f,0.0f,0.0f); vandalShip.Name = "Vandal ship"; vandalShip.MainColor = new Color4 (0.6f, 0.6f, 0.6f, 1f); //vandalShip.MainColor = new Color4(1f, 0f, 0.7f, 1f); //droneObj2.renderState.visible = false; vandalShip.Orient((targetDrone.Pos-vandalShip.Pos).Normalized(), Vector3.UnitY); main3dScene.AddObject (vandalShip); // shows explosions explosionManager = new SExplosionRenderManager (); explosionManager.particleSystem.doShockwave = false; explosionManager.particleSystem.doDebris = false; explosionManager.particleSystem.timeScale = 3f; //explosionManager.renderState.visible = false; alpha3dScene.AddObject(explosionManager); // attacker drone missile parameters attackerDroneMissileParams = new SSpaceMissileParameters(); attackerDroneMissileParams.targetHitHandlers += targetHitHandler; // vandal missile params vandalShipMissileParams = new SSpaceMissileParameters(); vandalShipMissileParams.spawnGenerator = null; vandalShipMissileParams.spawnTxfm = straightMissileSpawnTxfm; vandalShipMissileParams.ejectionMaxRotationVel = 0.05f; vandalShipMissileParams.ejectionVelocity = 15f; vandalShipMissileParams.targetHitHandlers += targetHitHandler; vandalShipMissileParams.pursuitActivationTime = 0.1f; vandalShipMissileParams.ejectionSmokeDuration = 0.5f; vandalShipMissileParams.ejectionSmokeSizeMax = 5f; cameraMissileParams = new SSpaceMissileParameters(); cameraMissileParams.targetHitHandlers += targetHitHandler; cameraMissileParams.spawnGenerator = null; cameraMissileParams.spawnTxfm = straightMissileSpawnTxfm; cameraMissileParams.ejectionMaxRotationVel = 0.05f; cameraMissileParams.ejectionVelocity = 10f; // missile manager missileManager = new SSpaceMissilesRenderManager(main3dScene, alpha3dScene, hud2dScene); // additional statistics text missileStatsText = new SSObjectGDISurface_Text(); missileStatsText.alphaBlendingEnabled = true; missileStatsText.Label = "stats placeholder..."; missileStatsText.Pos = new Vector3 (100f, 100f, 0f); //missileStatsText.Size = 20f; hud2dScene.AddObject(missileStatsText); var targetsManager = new SHudTargetsManager (main3dScene, hud2dScene); targetHud = targetsManager.addTarget( Color4.Red, _showDistanceFunc, (o) => o != null ? o.Name : "none", getTargetObject() ); }