public void Awake()
        {
            _instance         = this;
            collectionSorter  = new BasicCollectionSorter();
            currencyFormatter = new BasicCurrencyFormatter();

            _isUIWorldSpace = guiRoot.GetComponent <Canvas>().renderMode == RenderMode.WorldSpace;
        }
        public void Awake()
        {
            _instance = this;
            collectionSorter = new BasicCollectionSorter();
            currencyFormatter = new BasicCurrencyFormatter();

            _isUIWorldSpace = guiRoot.GetComponent<Canvas>().renderMode == RenderMode.WorldSpace;
        }
        public void Awake()
        {
            _instance = this;

            collectionSorter = new BasicCollectionSorter();
        }