public override void OnInit() { base.OnInit(); StartCoroutine(favoritesGroup.MakeGamesDelayed()); StartCoroutine(recentGroup.MakeGamesDelayed()); SetRandomWelcomeMessage(); StartCoroutine(SetRandomGameDelayed()); }
public override void OnInit() { base.OnInit(); //StartCoroutine(LibraryHelper.I.LoadGameLibraryImages(false)); LibraryHelper.I.PopulateDPGamesLibrary(false); //CUIManager.Animate(welcomeView, CUIAnimation.FadeIn); // activeGroup = welcomeView; // welcomePanel.Show(); // gridPanel.Hide(true); // StartCoroutine(LoadLibraryGameImages()); CUIManager.Animate(welcomeView, CUIAnimation.FadeIn); activeGroup = welcomeView; StartCoroutine(favoritesDispalyGroup.MakeGamesDelayed()); //favoritesDispalyGroup./ }