public void IsUpdateNameTest() { BaseCreatureState target = new BaseCreatureState(); // TODO: 初始化为适当的值 bool expected = false; // TODO: 初始化为适当的值 bool actual; target.IsUpdateName = expected; actual = target.IsUpdateName; Assert.AreEqual( expected, actual ); Assert.Inconclusive( "验证此测试方法的正确性。" ); }
public void BaseCreatureStateConstructorTest() { BaseCreatureState target = new BaseCreatureState(); Assert.Inconclusive( "TODO: 实现用来验证目标的代码" ); }
public void OnAddedItemTest() { BaseCreatureState target = new BaseCreatureState(); // TODO: 初始化为适当的值 BaseItem addItem = null; // TODO: 初始化为适当的值 BaseCreature creature = null; // TODO: 初始化为适当的值 target.OnAddedItem( addItem, creature ); Assert.Inconclusive( "无法验证不返回值的方法。" ); }
public void OnAddedFriendTest() { BaseCreatureState target = new BaseCreatureState(); // TODO: 初始化为适当的值 BaseCreature creatureFriend = null; // TODO: 初始化为适当的值 BaseCreature creature = null; // TODO: 初始化为适当的值 target.OnAddedFriend( creatureFriend, creature ); Assert.Inconclusive( "无法验证不返回值的方法。" ); }
public void OnDiedCallTest() { BaseCreatureState target = new BaseCreatureState(); // TODO: 初始化为适当的值 BaseCreature creatureKiller = null; // TODO: 初始化为适当的值 BaseCreature creature = null; // TODO: 初始化为适当的值 target.OnDiedCall( creatureKiller, creature ); Assert.Inconclusive( "无法验证不返回值的方法。" ); }
public void OnAddingFriendTest() { BaseCreatureState target = new BaseCreatureState(); // TODO: 初始化为适当的值 BaseCreature creatureFriend = null; // TODO: 初始化为适当的值 BaseCreature creature = null; // TODO: 初始化为适当的值 bool expected = false; // TODO: 初始化为适当的值 bool actual; actual = target.OnAddingFriend( creatureFriend, creature ); Assert.AreEqual( expected, actual ); Assert.Inconclusive( "验证此测试方法的正确性。" ); }
public void OnRemovedGroupTest() { BaseCreatureState target = new BaseCreatureState(); // TODO: 初始化为适当的值 BaseCreature creatureGroup = null; // TODO: 初始化为适当的值 BaseCreature creature = null; // TODO: 初始化为适当的值 target.OnRemovedGroup( creatureGroup, creature ); Assert.Inconclusive( "无法验证不返回值的方法。" ); }
public void OnDieingCallTest() { BaseCreatureState target = new BaseCreatureState(); // TODO: 初始化为适当的值 BaseCreature creatureKiller = null; // TODO: 初始化为适当的值 BaseCreature creature = null; // TODO: 初始化为适当的值 bool expected = false; // TODO: 初始化为适当的值 bool actual; actual = target.OnDieingCall( creatureKiller, creature ); Assert.AreEqual( expected, actual ); Assert.Inconclusive( "验证此测试方法的正确性。" ); }
public void OnUpdatedCreatureTemplateTest() { BaseCreatureState target = new BaseCreatureState(); // TODO: 初始化为适当的值 BaseCreatureTemplate creatureTemplate = null; // TODO: 初始化为适当的值 BaseCreature creature = null; // TODO: 初始化为适当的值 target.OnUpdatedCreatureTemplate( creatureTemplate, creature ); Assert.Inconclusive( "无法验证不返回值的方法。" ); }
public void OnRemovingGroupTest() { BaseCreatureState target = new BaseCreatureState(); // TODO: 初始化为适当的值 BaseCreature creatureGroup = null; // TODO: 初始化为适当的值 BaseCreature creature = null; // TODO: 初始化为适当的值 bool expected = false; // TODO: 初始化为适当的值 bool actual; actual = target.OnRemovingGroup( creatureGroup, creature ); Assert.AreEqual( expected, actual ); Assert.Inconclusive( "验证此测试方法的正确性。" ); }
public void OnUpdatedGoldLootsTest() { BaseCreatureState target = new BaseCreatureState(); // TODO: 初始化为适当的值 OneTreasure[] goldLoots = null; // TODO: 初始化为适当的值 BaseCreature creature = null; // TODO: 初始化为适当的值 target.OnUpdatedGoldLoots( goldLoots, creature ); Assert.Inconclusive( "无法验证不返回值的方法。" ); }
public void OnUpdatedNameTest() { BaseCreatureState target = new BaseCreatureState(); // TODO: 初始化为适当的值 string strName = string.Empty; // TODO: 初始化为适当的值 BaseCreature creature = null; // TODO: 初始化为适当的值 target.OnUpdatedName( strName, creature ); Assert.Inconclusive( "无法验证不返回值的方法。" ); }
public void OnUpdatingCreatureTemplateTest() { BaseCreatureState target = new BaseCreatureState(); // TODO: 初始化为适当的值 BaseCreatureTemplate creatureTemplate = null; // TODO: 初始化为适当的值 BaseCreature creature = null; // TODO: 初始化为适当的值 bool expected = false; // TODO: 初始化为适当的值 bool actual; actual = target.OnUpdatingCreatureTemplate( creatureTemplate, creature ); Assert.AreEqual( expected, actual ); Assert.Inconclusive( "验证此测试方法的正确性。" ); }
public void OnUpdatingGoldLootsTest() { BaseCreatureState target = new BaseCreatureState(); // TODO: 初始化为适当的值 OneTreasure[] goldLoots = null; // TODO: 初始化为适当的值 BaseCreature creature = null; // TODO: 初始化为适当的值 bool expected = false; // TODO: 初始化为适当的值 bool actual; actual = target.OnUpdatingGoldLoots( goldLoots, creature ); Assert.AreEqual( expected, actual ); Assert.Inconclusive( "验证此测试方法的正确性。" ); }
public void RestoreAllTest() { BaseCreatureState target = new BaseCreatureState(); // TODO: 初始化为适当的值 target.RestoreAll(); Assert.Inconclusive( "无法验证不返回值的方法。" ); }