public void IsUpdateNameTest()
 {
     BaseCreatureState target = new BaseCreatureState(); // TODO: 初始化为适当的值
     bool expected = false; // TODO: 初始化为适当的值
     bool actual;
     target.IsUpdateName = expected;
     actual = target.IsUpdateName;
     Assert.AreEqual( expected, actual );
     Assert.Inconclusive( "验证此测试方法的正确性。" );
 }
 public void BaseCreatureStateConstructorTest()
 {
     BaseCreatureState target = new BaseCreatureState();
     Assert.Inconclusive( "TODO: 实现用来验证目标的代码" );
 }
 public void OnAddedItemTest()
 {
     BaseCreatureState target = new BaseCreatureState(); // TODO: 初始化为适当的值
     BaseItem addItem = null; // TODO: 初始化为适当的值
     BaseCreature creature = null; // TODO: 初始化为适当的值
     target.OnAddedItem( addItem, creature );
     Assert.Inconclusive( "无法验证不返回值的方法。" );
 }
 public void OnAddedFriendTest()
 {
     BaseCreatureState target = new BaseCreatureState(); // TODO: 初始化为适当的值
     BaseCreature creatureFriend = null; // TODO: 初始化为适当的值
     BaseCreature creature = null; // TODO: 初始化为适当的值
     target.OnAddedFriend( creatureFriend, creature );
     Assert.Inconclusive( "无法验证不返回值的方法。" );
 }
 public void OnDiedCallTest()
 {
     BaseCreatureState target = new BaseCreatureState(); // TODO: 初始化为适当的值
     BaseCreature creatureKiller = null; // TODO: 初始化为适当的值
     BaseCreature creature = null; // TODO: 初始化为适当的值
     target.OnDiedCall( creatureKiller, creature );
     Assert.Inconclusive( "无法验证不返回值的方法。" );
 }
 public void OnAddingFriendTest()
 {
     BaseCreatureState target = new BaseCreatureState(); // TODO: 初始化为适当的值
     BaseCreature creatureFriend = null; // TODO: 初始化为适当的值
     BaseCreature creature = null; // TODO: 初始化为适当的值
     bool expected = false; // TODO: 初始化为适当的值
     bool actual;
     actual = target.OnAddingFriend( creatureFriend, creature );
     Assert.AreEqual( expected, actual );
     Assert.Inconclusive( "验证此测试方法的正确性。" );
 }
 public void OnRemovedGroupTest()
 {
     BaseCreatureState target = new BaseCreatureState(); // TODO: 初始化为适当的值
     BaseCreature creatureGroup = null; // TODO: 初始化为适当的值
     BaseCreature creature = null; // TODO: 初始化为适当的值
     target.OnRemovedGroup( creatureGroup, creature );
     Assert.Inconclusive( "无法验证不返回值的方法。" );
 }
 public void OnDieingCallTest()
 {
     BaseCreatureState target = new BaseCreatureState(); // TODO: 初始化为适当的值
     BaseCreature creatureKiller = null; // TODO: 初始化为适当的值
     BaseCreature creature = null; // TODO: 初始化为适当的值
     bool expected = false; // TODO: 初始化为适当的值
     bool actual;
     actual = target.OnDieingCall( creatureKiller, creature );
     Assert.AreEqual( expected, actual );
     Assert.Inconclusive( "验证此测试方法的正确性。" );
 }
 public void OnUpdatedCreatureTemplateTest()
 {
     BaseCreatureState target = new BaseCreatureState(); // TODO: 初始化为适当的值
     BaseCreatureTemplate creatureTemplate = null; // TODO: 初始化为适当的值
     BaseCreature creature = null; // TODO: 初始化为适当的值
     target.OnUpdatedCreatureTemplate( creatureTemplate, creature );
     Assert.Inconclusive( "无法验证不返回值的方法。" );
 }
 public void OnRemovingGroupTest()
 {
     BaseCreatureState target = new BaseCreatureState(); // TODO: 初始化为适当的值
     BaseCreature creatureGroup = null; // TODO: 初始化为适当的值
     BaseCreature creature = null; // TODO: 初始化为适当的值
     bool expected = false; // TODO: 初始化为适当的值
     bool actual;
     actual = target.OnRemovingGroup( creatureGroup, creature );
     Assert.AreEqual( expected, actual );
     Assert.Inconclusive( "验证此测试方法的正确性。" );
 }
 public void OnUpdatedGoldLootsTest()
 {
     BaseCreatureState target = new BaseCreatureState(); // TODO: 初始化为适当的值
     OneTreasure[] goldLoots = null; // TODO: 初始化为适当的值
     BaseCreature creature = null; // TODO: 初始化为适当的值
     target.OnUpdatedGoldLoots( goldLoots, creature );
     Assert.Inconclusive( "无法验证不返回值的方法。" );
 }
 public void OnUpdatedNameTest()
 {
     BaseCreatureState target = new BaseCreatureState(); // TODO: 初始化为适当的值
     string strName = string.Empty; // TODO: 初始化为适当的值
     BaseCreature creature = null; // TODO: 初始化为适当的值
     target.OnUpdatedName( strName, creature );
     Assert.Inconclusive( "无法验证不返回值的方法。" );
 }
 public void OnUpdatingCreatureTemplateTest()
 {
     BaseCreatureState target = new BaseCreatureState(); // TODO: 初始化为适当的值
     BaseCreatureTemplate creatureTemplate = null; // TODO: 初始化为适当的值
     BaseCreature creature = null; // TODO: 初始化为适当的值
     bool expected = false; // TODO: 初始化为适当的值
     bool actual;
     actual = target.OnUpdatingCreatureTemplate( creatureTemplate, creature );
     Assert.AreEqual( expected, actual );
     Assert.Inconclusive( "验证此测试方法的正确性。" );
 }
 public void OnUpdatingGoldLootsTest()
 {
     BaseCreatureState target = new BaseCreatureState(); // TODO: 初始化为适当的值
     OneTreasure[] goldLoots = null; // TODO: 初始化为适当的值
     BaseCreature creature = null; // TODO: 初始化为适当的值
     bool expected = false; // TODO: 初始化为适当的值
     bool actual;
     actual = target.OnUpdatingGoldLoots( goldLoots, creature );
     Assert.AreEqual( expected, actual );
     Assert.Inconclusive( "验证此测试方法的正确性。" );
 }
 public void RestoreAllTest()
 {
     BaseCreatureState target = new BaseCreatureState(); // TODO: 初始化为适当的值
     target.RestoreAll();
     Assert.Inconclusive( "无法验证不返回值的方法。" );
 }