示例#1
0
    // private int -380 = -380, 300 = 300;

    // Start is called before the first frame update
    void Start()
    {
        var coinToss = new coinToss();

        turn      = coinToss.getTurn();
        falseTurn = turn;

        Debug.Log("Turn: " + turn);
        winText.gameObject.SetActive(false);
        explodeSelect = GameObject.Find("explodeSelect").GetComponent <Text>();
        explodeSelect.gameObject.SetActive(false);

        initializeGrid();
        turnDisable();

        listPowerUp1 = Loading.allP1;
        listPowerUp2 = Loading.allP2;

        initializePowerUp();

        endScreen.gameObject.SetActive(false);
        allPopUps.gameObject.SetActive(false);

        disableLayer.rectTransform.sizeDelta = new Vector2(Screen.width, Screen.height);
    }
示例#2
0
    // public Button pup1;

    // Start is called before the first frame update
    void Start()
    {
        var coinToss = new coinToss();

        turn = coinToss.getTurn();
        Debug.Log("Turn: " + turn);
        winText.gameObject.SetActive(false);
        initializeGrid();
        turnDisable();

        /* var powerUpsA = new PowerUps();
         * var powerUpsB = new PowerUps();
         * powerUpsA.Init();
         * powerUpsB.Init();
         * Debug.Log("A PU: " + powerUpsA.GetPowerUpCount());
         * Debug.Log(powerUpsB.GetPowerUpCount()); */
        listPowerUp1 = Loading.allP1;
        listPowerUp2 = Loading.allP2;
        foreach (var px in listPowerUp1.GetActivePowerUps())
        {
            Debug.Log("A: " + px.GetType());
        }
        foreach (var px in listPowerUp2.GetActivePowerUps())
        {
            Debug.Log("B: " + px.GetType());
        }
    }
示例#3
0
    // Start is called before the first frame update
    void Start()
    {
        Debug.Log(DBManager.score1);
        Debug.Log(DBManager.score2);

        if (DBManager.screenName1 != null && DBManager.screenName2 != null)
        {
            Debug.Log(DBManager.score1);
            Debug.Log(DBManager.score2);
            PlayerDispaly1.text = DBManager.screenName1 + ":" + DBManager.score1;
            PlayerDispaly2.text = DBManager.screenName2 + ":" + DBManager.score2;
        }

        var coinToss = new coinToss();

        turn = coinToss.getTurn();
        Debug.Log("Turn: " + turn);
        winText.gameObject.SetActive(false);
        initializeGrid();
        turnDisable();
        var powerUpsA = new PowerUps();
        var powerUpsB = new PowerUps();

        powerUpsA.Init();
        powerUpsB.Init();
        Debug.Log("A PU: " + powerUpsA.GetPowerUpCount());
        Debug.Log(powerUpsB.GetPowerUpCount());
    }
示例#4
0
    // public Button pup1;

    // Start is called before the first frame update
    void Start()
    {
        var coinToss = new coinToss();

        turn = coinToss.getTurn();
        Debug.Log("Turn: " + turn);
        winText.gameObject.SetActive(false);
        explodeSelect = GameObject.Find("explodeSelect").GetComponent <Text>();
        explodeSelect.gameObject.SetActive(false);

        blockSelect = GameObject.Find("blockSelect").GetComponent <Text>();
        blockSelect.gameObject.SetActive(false);

        nullTextA.gameObject.SetActive(false);
        nullTextB.gameObject.SetActive(false);

        undoTextA.gameObject.SetActive(false);
        undoTextB.gameObject.SetActive(false);

        initializeGrid();
        turnDisable();

        /* var powerUpsA = new PowerUps();
         * var powerUpsB = new PowerUps();
         * powerUpsA.Init();
         * powerUpsB.Init();
         * Debug.Log("A PU: " + powerUpsA.GetPowerUpCount());
         * Debug.Log(powerUpsB.GetPowerUpCount()); */
        listPowerUp1 = Loading.allP1;
        listPowerUp2 = Loading.allP2;

        initializePowerUp();
    }
示例#5
0
    // Start is called before the first frame update
    void Start()
    {
        var coinToss = new coinToss();

        turn      = coinToss.getTurn();
        falseTurn = turn;

        Debug.Log("Turn: " + turn);
        winText.gameObject.SetActive(false);
        explodeSelect = GameObject.Find("explodeSelect").GetComponent <Text>();
        explodeSelect.gameObject.SetActive(false);

        initializeGrid();
        turnDisable();

        listPowerUp1 = Loading.allP1;
        listPowerUp2 = Loading.allP2;

        // Tracking Analytics: (Handling) Power Up List
        foreach (var px in listPowerUp1.GetActivePowerUps())
        {
            string pTempText = px.GetType();
            powerUpList.Append(pTempText + "|");
        }

        foreach (var px in listPowerUp2.GetActivePowerUps())
        {
            string pTempText = px.GetType();
            powerUpList.Append(pTempText + "|");
        }

        Debug.Log(powerUpList.ToString());

        initializePowerUp();

        endScreen.gameObject.SetActive(false);
        allPopUps.gameObject.SetActive(false);

        inHands[0].gameObject.SetActive(false);
        inHands[1].gameObject.SetActive(false);

        setInHand();

        lSettings();

        disableLayer.rectTransform.sizeDelta = new Vector2(Screen.width, Screen.height);
    }
示例#6
0
        static void Main(string[] args)
        {
            Console.WriteLine("Enter your choice");
            int options = Convert.ToInt32(Console.ReadLine());

            switch (options)
            {
            case 1:
                Replace aclass = new Replace();
                aclass.replace();
                break;

            case 2:
                coinToss bclass = new coinToss();
                bclass.coins();
                break;

            case 3:
                leapYear cclass = new leapYear();
                cclass.leap();
                break;

            case 4:
                powerTwo dclass = new powerTwo();
                dclass.power();
                break;

            case 5:
                factor eclass = new factor();
                eclass.primes();
                break;

            case 6:
                Harmonic fclass = new Harmonic();
                fclass.harnum();
                break;

            case 7:
                Distance gclass = new Distance();
                gclass.dist();
                break;

            case 8:
                windchill hclass = new windchill();
                hclass.wind();
                break;

            case 9:
                quadricEquation iclass = new quadricEquation();
                iclass.equation();
                break;

            case 10:
                sumOfThree jclass = new sumOfThree();
                jclass.integer();
                break;

            case 11:
                Gambler kclass = new Gambler();
                kclass.Game();
                break;

            case 12:
                swatch lclass = new swatch();
                lclass.watch();
                break;

            case 13:
                coupon mclass = new coupon();
                mclass.number();
                break;

            case 14:
                TwoDArray nclass = new TwoDArray();
                nclass.array2D();
                break;

            case 15:
                TIC_TAC_TOE oclass = new TIC_TAC_TOE();
                oclass.tok();
                break;
            }
        }