public void DOPlayById(string id) { DOTween.Play(this.gameObject, id); }
public void DOPlayAllById(string id) { DOTween.Play(id); }
/// <summary> /// Plays all tweens that have this target as a reference /// (meaning tweens that were started from this target, or that had this target added as an Id) /// and returns the total number of tweens played. /// </summary> public static int DOPlay(this AudioMixer target) { return(DOTween.Play(target)); }
// These methods are here so they can be called directly via Unity's UGUI event system public override void DOPlay() { DOTween.Play(this.gameObject); }
/// <summary> /// Plays all tweens whose target-id is the same as the one set by this animation /// </summary> public override void DOPlay() { DOTween.Play(GetTweenTarget()); }
/// <summary> /// Plays all tweens with the given ID and whose target-id is the same as the one set by this animation /// </summary> public void DOPlayById(string id) { DOTween.Play(GetTweenTarget(), id); }
public static int DOPlay(this Material target) { return(DOTween.Play(target)); }
public static int DOPlay(this Component target) { return(DOTween.Play(target)); }
// These methods are here so they can be called directly via Unity's UGUI event system public override void DOPlay() { DOTween.Play(this.GetTweenGO()); }
public void DOPlayById(string id) { DOTween.Play(this.GetTweenGO(), id); }
public override void DOPlay() { DOTween.Play(base.gameObject); }
public void DOPlayById(string id) { DOTween.Play(base.get_gameObject(), id); }
public void DOPlayAllById(string id) { CreateTween(); DOTween.Play(id); }
public void DOPlayById(string id) { CreateTween(); DOTween.Play(this.gameObject, id); }
// These methods are here so they can be called directly via Unity's UGUI event system public override void DOPlay() { CreateTween(); DOTween.Play(this.gameObject); }