Пример #1
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 public void DOPlayById(string id)
 {
     DOTween.Play(this.gameObject, id);
 }
Пример #2
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 public void DOPlayAllById(string id)
 {
     DOTween.Play(id);
 }
Пример #3
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 /// <summary>
 ///     Plays all tweens that have this target as a reference
 ///     (meaning tweens that were started from this target, or that had this target added as an Id)
 ///     and returns the total number of tweens played.
 /// </summary>
 public static int DOPlay(this AudioMixer target)
 {
     return(DOTween.Play(target));
 }
Пример #4
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        // These methods are here so they can be called directly via Unity's UGUI event system

        public override void DOPlay()
        {
            DOTween.Play(this.gameObject);
        }
Пример #5
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 /// <summary>
 /// Plays all tweens whose target-id is the same as the one set by this animation
 /// </summary>
 public override void DOPlay()
 {
     DOTween.Play(GetTweenTarget());
 }
Пример #6
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 /// <summary>
 /// Plays all tweens with the given ID and whose target-id is the same as the one set by this animation
 /// </summary>
 public void DOPlayById(string id)
 {
     DOTween.Play(GetTweenTarget(), id);
 }
Пример #7
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 public static int DOPlay(this Material target)
 {
     return(DOTween.Play(target));
 }
Пример #8
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 public static int DOPlay(this Component target)
 {
     return(DOTween.Play(target));
 }
Пример #9
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        // These methods are here so they can be called directly via Unity's UGUI event system

        public override void DOPlay()
        {
            DOTween.Play(this.GetTweenGO());
        }
Пример #10
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 public void DOPlayById(string id)
 {
     DOTween.Play(this.GetTweenGO(), id);
 }
Пример #11
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 public override void DOPlay()
 {
     DOTween.Play(base.gameObject);
 }
 public void DOPlayById(string id)
 {
     DOTween.Play(base.get_gameObject(), id);
 }
Пример #13
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 public void DOPlayAllById(string id)
 {
     CreateTween();
     DOTween.Play(id);
 }
Пример #14
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 public void DOPlayById(string id)
 {
     CreateTween();
     DOTween.Play(this.gameObject, id);
 }
Пример #15
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        // These methods are here so they can be called directly via Unity's UGUI event system

        public override void DOPlay()
        {
            CreateTween();
            DOTween.Play(this.gameObject);
        }