public void Parse(GameBitBuffer buffer) { snoConversation = buffer.ReadInt(32); Field1 = buffer.ReadInt(32); Field2 = buffer.ReadBool(); Field3 = buffer.ReadInt(32); Field4 = buffer.ReadInt(32); Field5 = buffer.ReadInt(32); Field6 = buffer.ReadInt(32); Field7 = buffer.ReadInt(32); Field8 = buffer.ReadInt(32); snoSpeakerActor = buffer.ReadInt(32); Field10 = buffer.ReadCharArray(49); Field11 = buffer.ReadInt(32); Field12 = buffer.ReadInt(32); Field13 = buffer.ReadInt(32); Field14 = buffer.ReadInt(32); Field15 = buffer.ReadInt(32); }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(3); Field1 = buffer.ReadCharArray(128); Field2 = buffer.ReadCharArray(101); Field3 = buffer.ReadInt(5) + (-1); Field4 = buffer.ReadInt(3) + (-1); snoActorPortrait = buffer.ReadInt(32); Field6 = buffer.ReadInt(7); Field7 = new HeroStateData(); Field7.Parse(buffer); Field8 = buffer.ReadBool(); Field9 = buffer.ReadInt(32); Field10 = buffer.ReadInt(32); }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = buffer.ReadInt(32); Field2 = buffer.ReadInt(32); Field3 = new Vector3D(); Field3.Parse(buffer); Field4 = new Vector3D(); Field4.Parse(buffer); Field5 = buffer.ReadFloat32(); Field6 = buffer.ReadFloat32(); Field7 = buffer.ReadInt(32); Field8 = new RGBAColor(); Field8.Parse(buffer); Field9 = buffer.ReadCharArray(128); }
public override void Parse(GameBitBuffer buffer) { SNOPackHash = buffer.ReadInt(32); ProtocolHash = buffer.ReadInt(32); Version = buffer.ReadCharArray(32); }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = buffer.ReadCharArray(512); }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadCharArray(512); if (buffer.ReadBool()) { Field1 = buffer.ReadInt(32); } if (buffer.ReadBool()) { Field2 = buffer.ReadInt(32); } }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadCharArray(512); Field1 = buffer.ReadInt(4) + (-1); Field2 = new WorldPlace(); Field2.Parse(buffer); Field3 = buffer.ReadInt(32); }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = buffer.ReadCharArray(128); Field2 = buffer.ReadCharArray(49); Field3 = buffer.ReadInt(4) + (2); }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadCharArray(33); Field1 = buffer.ReadInt(3) + (-1); Field2 = buffer.ReadInt(32); Field3 = buffer.ReadInt(32); Field4 = buffer.ReadInt(32); Field5 = buffer.ReadBool(); Field6 = buffer.ReadInt(32); Field7 = buffer.ReadInt(16); Field8 = buffer.ReadInt(3) + (1); Field9 = buffer.ReadInt(32); Field10 = buffer.ReadInt(32); Field11 = (short)buffer.ReadInt(16); }