public override void Encode(GameBitBuffer buffer) { buffer.WriteInt(32, Field0); Field1.Encode(buffer); buffer.WriteInt(32, Field2); buffer.WriteInt(32, m_snoStringList); buffer.WriteInt(32, Field4); buffer.WriteFloat32(Field5); buffer.WriteFloat32(Field6); buffer.WriteFloat32(Field7); buffer.WriteInt(32, Field8); buffer.WriteBool(Field9); buffer.WriteBool(Field10); buffer.WriteBool(Field11); buffer.WriteInt(32, Field12); }
public override void Encode(GameBitBuffer buffer) { buffer.WriteBool(Field0); }
public override void Encode(GameBitBuffer buffer) { buffer.WriteInt(32, Field0); buffer.WriteBool(Field1 != null); if (Field1 != null) { Field1.Encode(buffer); } buffer.WriteBool(Field2.HasValue); if (Field2.HasValue) { buffer.WriteFloat32(Field2.Value); } buffer.WriteBool(Field3.HasValue); if (Field3.HasValue) { buffer.WriteBool(Field3.Value); } buffer.WriteBool(Field4.HasValue); if (Field4.HasValue) { buffer.WriteFloat32(Field4.Value); } buffer.WriteBool(Field5.HasValue); if (Field5.HasValue) { buffer.WriteInt(24, Field5.Value); } buffer.WriteBool(Field6.HasValue); if (Field6.HasValue) { buffer.WriteInt(21, Field6.Value - (-1)); } buffer.WriteBool(Field7.HasValue); if (Field7.HasValue) { buffer.WriteInt(32, Field7.Value); } }
public override void Encode(GameBitBuffer buffer) { Field0.Encode(buffer); buffer.WriteInt(32, Field1); buffer.WriteBool(Field2.HasValue); if (Field2.HasValue) { buffer.WriteInt(32, Field2.Value); } buffer.WriteInt(6, Field3); }
public void Encode(GameBitBuffer buffer) { buffer.WriteBool(Field0); buffer.WriteInt(32, Field1); buffer.WriteInt(32, Field2); buffer.WriteInt(32, Field3); buffer.WriteInt(32, Field4); buffer.WriteInt(32, Field5); for (int i = 0; i < Field6.Length; i++) buffer.WriteInt(32, Field6[i]); for (int i = 0; i < Field7.Length; i++) buffer.WriteInt(32, Field7[i]); }
public override void Encode(GameBitBuffer buffer) { buffer.WriteInt(3, Field0); buffer.WriteCharArray(128, Field1); buffer.WriteCharArray(101, Field2); buffer.WriteInt(5, Field3 - (-1)); buffer.WriteInt(3, Field4 - (-1)); buffer.WriteInt(32, snoActorPortrait); buffer.WriteInt(7, Field6); Field7.Encode(buffer); buffer.WriteBool(Field8); buffer.WriteInt(32, Field9); buffer.WriteInt(32, Field10); }
public override void Encode(GameBitBuffer buffer) { buffer.WriteCharArray(33, Field0); buffer.WriteInt(3, Field1 - (-1)); buffer.WriteInt(32, Field2); buffer.WriteInt(32, Field3); buffer.WriteInt(32, Field4); buffer.WriteBool(Field5); buffer.WriteInt(32, Field6); buffer.WriteInt(16, Field7); buffer.WriteInt(3, Field8 - (1)); buffer.WriteInt(32, Field9); buffer.WriteInt(32, Field10); buffer.WriteInt(16, Field11); }
public void Encode(GameBitBuffer buffer) { buffer.WriteBool(Field0.HasValue); if (Field0.HasValue) { buffer.WriteInt(20, Field0.Value); } buffer.WriteInt(10, Attribute.Id); }
public override void Encode(GameBitBuffer buffer) { buffer.WriteInt(32, Field0); buffer.WriteInt(32, Field1); Field2.Encode(buffer); buffer.WriteBool(Field3.HasValue); if (Field3.HasValue) { buffer.WriteInt(4, Field3.Value - (-1)); } buffer.WriteInt(32, Field4); buffer.WriteBool(Field5.HasValue); if (Field5.HasValue) { buffer.WriteFloat32(Field5.Value); } buffer.WriteInt(4, Field6); buffer.WriteInt(6, Field7); buffer.WriteBool(Field8.HasValue); if (Field8.HasValue) { buffer.WriteInt(32, Field8.Value); } buffer.WriteBool(Field9.HasValue); if (Field9.HasValue) { buffer.WriteInt(32, Field9.Value); } buffer.WriteBool(Field10.HasValue); if (Field10.HasValue) { buffer.WriteInt(32, Field10.Value); } buffer.WriteBool(Field11.HasValue); if (Field11.HasValue) { buffer.WriteInt(32, Field11.Value); } buffer.WriteBool(Field12.HasValue); if (Field12.HasValue) { buffer.WriteInt(32, Field12.Value); } buffer.WriteBool(Field13.HasValue); if (Field13.HasValue) { buffer.WriteFloat32(Field13.Value); } buffer.WriteBool(Field14.HasValue); if (Field14.HasValue) { buffer.WriteFloat32(Field14.Value); } }
public override void Encode(GameBitBuffer buffer) { buffer.WriteInt(4, Field0 - (-1)); buffer.WriteBool(Field1); }
public override void Encode(GameBitBuffer buffer) { buffer.WriteInt(32, snoQuest); buffer.WriteInt(32, snoLevelArea); buffer.WriteInt(32, Field2); buffer.WriteBool(Field3); buffer.WriteBool(Field4); }
public override void Encode(GameBitBuffer buffer) { buffer.WriteInt(32, Field0); buffer.WriteInt(7, Field1 - (-1)); buffer.WriteBool(Field2.HasValue); if (Field2.HasValue) { buffer.WriteInt(32, Field2.Value); } }
public override void Encode(GameBitBuffer buffer) { buffer.WriteInt(32, Field0); Field1.Encode(buffer); buffer.WriteFloat32(Field2); buffer.WriteBool(Field3); buffer.WriteInt(24, Field4); }
public override void Encode(GameBitBuffer buffer) { buffer.WriteFloat32(Field0); buffer.WriteBool(Field1); buffer.WriteFloat32(Field2); }
public override void Encode(GameBitBuffer buffer) { buffer.WriteInt(2, Field0 - (-1)); buffer.WriteInt(32, Field1); Field2.Encode(buffer); buffer.WriteInt(32, snoPower); buffer.WriteInt(32, Field4); buffer.WriteInt(2, Field5); buffer.WriteBool(Field6 != null); if (Field6 != null) { Field6.Encode(buffer); } }
public void Encode(GameBitBuffer buffer) { buffer.WriteBool(Field0); buffer.WriteInt(32, snoAffixStringList); buffer.WriteInt(32, Field2); buffer.WriteInt(32, Field3); }
public override void Encode(GameBitBuffer buffer) { buffer.WriteInt(32, snoPower); buffer.WriteBool(Field1 != null); if (Field1 != null) { Field1.Encode(buffer); } }
public void EncodeValue(GameBitBuffer buffer) { switch (Attribute.EncodingType) { case GameAttributeEncoding.Int: buffer.WriteInt(Attribute.BitCount, Int); break; case GameAttributeEncoding.IntMinMax: buffer.WriteInt(Attribute.BitCount, Int - Attribute.Min); break; case GameAttributeEncoding.Float16: buffer.WriteFloat16(Float); break; case GameAttributeEncoding.Float16Or32: if (Float >= 65536.0f || -65536.0f >= Float) { buffer.WriteBool(false); buffer.WriteFloat32(Float); } else { buffer.WriteBool(true); buffer.WriteFloat16(Float); } break; default: throw new Exception("bad voodoo"); } }
public override void Encode(GameBitBuffer buffer) { buffer.WriteCharArray(512, Field0); buffer.WriteBool(Field1.HasValue); if (Field1.HasValue) { buffer.WriteInt(32, Field1.Value); } buffer.WriteBool(Field2.HasValue); if (Field2.HasValue) { buffer.WriteInt(32, Field2.Value); } }
public void Encode(GameBitBuffer buffer) { buffer.WriteInt(32, snoConversation); buffer.WriteInt(32, Field1); buffer.WriteBool(Field2); buffer.WriteInt(32, Field3); buffer.WriteInt(32, Field4); buffer.WriteInt(32, Field5); buffer.WriteInt(32, Field6); buffer.WriteInt(32, Field7); buffer.WriteInt(32, Field8); buffer.WriteInt(32, snoSpeakerActor); buffer.WriteCharArray(49, Field10); buffer.WriteInt(32, Field11); buffer.WriteInt(32, Field12); buffer.WriteInt(32, Field13); buffer.WriteInt(32, Field14); buffer.WriteInt(32, Field15); }
public override void Encode(GameBitBuffer buffer) { buffer.WriteInt(2, Field0); buffer.WriteInt(32, Field1); buffer.WriteInt(32, Field2); buffer.WriteBool(Field3); }
public void Encode(GameBitBuffer buffer) { buffer.WriteInt(2, Field0); buffer.WriteInt(32, Field1); buffer.WriteInt(7, Field2); buffer.WriteInt(32, Field3); buffer.WriteBool(Field4); buffer.WriteInt(32, Field5); buffer.WriteInt(32, Field6); buffer.WriteInt(32, Field7); buffer.WriteInt(32, Field8); }
public override void Encode(GameBitBuffer buffer) { buffer.WriteInt(32, Field0); buffer.WriteInt(32, Field1); buffer.WriteInt(5, Field2); buffer.WriteInt(2, Field3 - (-1)); buffer.WriteBool(Field4 != null); if (Field4 != null) { Field4.Encode(buffer); } buffer.WriteBool(Field5 != null); if (Field5 != null) { Field5.Encode(buffer); } Field6.Encode(buffer); buffer.WriteInt(32, Field7); buffer.WriteInt(32, Field8); buffer.WriteInt(4, Field9 - (-1)); buffer.WriteInt(8, Field10); buffer.WriteBool(Field11.HasValue); if (Field11.HasValue) { buffer.WriteInt(32, Field11.Value); } buffer.WriteBool(Field12.HasValue); if (Field12.HasValue) { buffer.WriteInt(32, Field12.Value); } buffer.WriteBool(Field13.HasValue); if (Field13.HasValue) { buffer.WriteInt(32, Field13.Value); } }