Esempio n. 1
0
 public void Parse(GameBitBuffer buffer)
 {
     snoConversation = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadBool();
     Field3 = buffer.ReadInt(32);
     Field4 = buffer.ReadInt(32);
     Field5 = buffer.ReadInt(32);
     Field6 = buffer.ReadInt(32);
     Field7 = buffer.ReadInt(32);
     Field8 = buffer.ReadInt(32);
     snoSpeakerActor = buffer.ReadInt(32);
     Field10 = buffer.ReadCharArray(49);
     Field11 = buffer.ReadInt(32);
     Field12 = buffer.ReadInt(32);
     Field13 = buffer.ReadInt(32);
     Field14 = buffer.ReadInt(32);
     Field15 = buffer.ReadInt(32);
 }
Esempio n. 2
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 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(3);
     Field1 = buffer.ReadCharArray(128);
     Field2 = buffer.ReadCharArray(101);
     Field3 = buffer.ReadInt(5) + (-1);
     Field4 = buffer.ReadInt(3) + (-1);
     snoActorPortrait = buffer.ReadInt(32);
     Field6 = buffer.ReadInt(7);
     Field7 = new HeroStateData();
     Field7.Parse(buffer);
     Field8 = buffer.ReadBool();
     Field9 = buffer.ReadInt(32);
     Field10 = buffer.ReadInt(32);
 }
Esempio n. 3
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 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(32);
     Field3 = new Vector3D();
     Field3.Parse(buffer);
     Field4 = new Vector3D();
     Field4.Parse(buffer);
     Field5 = buffer.ReadFloat32();
     Field6 = buffer.ReadFloat32();
     Field7 = buffer.ReadInt(32);
     Field8 = new RGBAColor();
     Field8.Parse(buffer);
     Field9 = buffer.ReadCharArray(128);
 }
Esempio n. 4
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 public override void Parse(GameBitBuffer buffer)
 {
     SNOPackHash = buffer.ReadInt(32);
     ProtocolHash = buffer.ReadInt(32);
     Version = buffer.ReadCharArray(32);
 }
Esempio n. 5
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 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadCharArray(512);
 }
Esempio n. 6
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 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadCharArray(512);
     if (buffer.ReadBool())
     {
         Field1 = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         Field2 = buffer.ReadInt(32);
     }
 }
Esempio n. 7
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 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadCharArray(512);
     Field1 = buffer.ReadInt(4) + (-1);
     Field2 = new WorldPlace();
     Field2.Parse(buffer);
     Field3 = buffer.ReadInt(32);
 }
Esempio n. 8
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 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadCharArray(128);
     Field2 = buffer.ReadCharArray(49);
     Field3 = buffer.ReadInt(4) + (2);
 }
Esempio n. 9
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 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadCharArray(33);
     Field1 = buffer.ReadInt(3) + (-1);
     Field2 = buffer.ReadInt(32);
     Field3 = buffer.ReadInt(32);
     Field4 = buffer.ReadInt(32);
     Field5 = buffer.ReadBool();
     Field6 = buffer.ReadInt(32);
     Field7 = buffer.ReadInt(16);
     Field8 = buffer.ReadInt(3) + (1);
     Field9 = buffer.ReadInt(32);
     Field10 = buffer.ReadInt(32);
     Field11 = (short)buffer.ReadInt(16);
 }