示例#1
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 public BaseInputPublisher()
 {
     subscribers = new List <InputObserver>();
     state       = new InputStateData();
 }
示例#2
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 public void LeaveState(InputStateData inputStateDate)
 {
 }
示例#3
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 public virtual bool OnMouseMove(InputStateData state)
 {
     return(false);
 }
示例#4
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 public override void SwitchTo(int stateTo, InputStateData state)
 {
     Processor.SwitchTo(stateTo, state);
 }
示例#5
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 public virtual void EnterState(InputStateData inputStateDate)
 {
 }
示例#6
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 public override bool OnMouseUp(InputStateData state)
 {
     return(current.OnMouseUp(state));
 }
示例#7
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 public override bool OnMouseWheel(InputStateData ev)
 {
     return(current.OnMouseWheel(ev));
 }
示例#8
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 public override void SwitchTo(int stateTo, InputStateData state)
 {
     current?.LeaveState(state);
     current = states[stateTo](this);
     current.EnterState(state);
 }
示例#9
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 public bool OnMouseWheel(InputStateData ev)
 {
     return(StateMachine.OnMouseWheel(ev));
 }
示例#10
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 public bool OnMouseUp(InputStateData state)
 {
     return(StateMachine.OnMouseUp(state));
 }
示例#11
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 public virtual bool OnMouseWheel(InputStateData ev)
 {
     return(false);
 }
示例#12
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 public abstract void SwitchTo(int stateTo, InputStateData state);