private static void SetPaperCreepWetState(Creep creep) { StateChanger.MakeCreepWet(creep); StateChanger.MakeCreepImmuneToType(creep, TowerType.Slice); StateChanger.MakeCreepImmuneToType(creep, TowerType.Impact); StateChanger.MakeCreepNormalToType(creep, TowerType.Ice); }
private static void SetClothCreepWetState(Creep creep) { StateChanger.MakeCreepWet(creep); StateChanger.MakeCreepHardBoiledToType(creep, TowerType.Impact); StateChanger.MakeCreepWeakToType(creep, TowerType.Ice); StateChanger.MakeCreepNormalToType(creep, TowerType.Slice); }
private static void SetAffectedByFire(Creep creep) { StateChanger.MakeCreepMelt(creep); StateChanger.MakeCreepNormalToType(creep, TowerType.Slice); StateChanger.MakeCreepWeakToType(creep, TowerType.Impact); }