private static void SetAffectedByWater(Creep creep)
 {
     if (creep.State.Burst)
     {
         creep.State.Burst = false;
         creep.State.Fast  = false;
         ChangeStartStatesIfWoodCreep(creep);
     }
     else
     {
         SetWoodCreepWetState(creep);
         StateChanger.MakeCreepHealing(creep);
     }
 }