private static void SetAffectedByWater(Creep creep) { if (creep.State.Burst) { creep.State.Burst = false; creep.State.Fast = false; ChangeStartStatesIfWoodCreep(creep); } else { SetWoodCreepWetState(creep); StateChanger.MakeCreepHealing(creep); } }
private static void SetAffectedByWater(Creep creep) { if (creep.State.Burst) { creep.State.Burst = false; creep.State.Fast = false; ChangeStartStatesIfWoodCreep(creep); } else { SetWoodCreepWetState(creep); StateChanger.MakeCreepHealing(creep); } }