private static void SetAffectedByIce(Creep creep) { if (creep.State.Wet) { StateChanger.MakeCreepFrozen(creep); } }
private static void SetAffectedByIce(Creep creep) { if (creep.State.Wet) { StateChanger.MakeCreepFrozen(creep); } creep.State.Burst = false; creep.State.Burn = false; creep.State.Fast = false; }
private static void SetAffectedByIce(Creep creep) { if (creep.State.Wet) { StateChanger.MakeCreepFrozen(creep); } else if (creep.State.Burst) { creep.State.Burst = false; creep.State.Burn = false; creep.State.Fast = false; ChangeStartStatesIfWoodCreep(creep); } }