void OnDrawGizmosSelected() { UnityEditor.Handles.color = Color.white; EditorCompatibilityUtils.CircleCap(0, transform.position, transform.rotation, MovingStepDist); UnityEditor.Handles.color = Color.yellow; EditorCompatibilityUtils.CircleCap(0, transform.position, transform.rotation, SightDistance); UnityEditor.Handles.color = Color.white; }
void OnDrawGizmosSelected() { EditorCompatibilityUtils.CircleCap(0, transform.position, transform.rotation, SightDistance); }
void OnDrawGizmosSelected() { EditorCompatibilityUtils.CircleCap(0, transform.position, transform.rotation, MovingStepDist); }