void OnDrawGizmosSelected()
 {
     UnityEditor.Handles.color = Color.white;
     EditorCompatibilityUtils.CircleCap(0, transform.position, transform.rotation, MovingStepDist);
     UnityEditor.Handles.color = Color.yellow;
     EditorCompatibilityUtils.CircleCap(0, transform.position, transform.rotation, SightDistance);
     UnityEditor.Handles.color = Color.white;
 }
示例#2
0
 void OnDrawGizmosSelected()
 {
     EditorCompatibilityUtils.CircleCap(0, transform.position, transform.rotation, SightDistance);
 }
示例#3
0
 void OnDrawGizmosSelected()
 {
     EditorCompatibilityUtils.CircleCap(0, transform.position, transform.rotation, MovingStepDist);
 }