void OnDrawGizmosSelected()
 {
     UnityEditor.Handles.color = Color.white;
     EditorCompatibilityUtils.CircleCap(0, transform.position, transform.rotation, MovingStepDist);
     UnityEditor.Handles.color = Color.yellow;
     EditorCompatibilityUtils.CircleCap(0, transform.position, transform.rotation, SightDistance);
     UnityEditor.Handles.color = Color.white;
 }
Exemple #2
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 void OnDrawGizmosSelected()
 {
     EditorCompatibilityUtils.CircleCap(0, transform.position, transform.rotation, SightDistance);
 }
Exemple #3
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 void OnDrawGizmosSelected()
 {
     EditorCompatibilityUtils.CircleCap(0, transform.position, transform.rotation, MovingStepDist);
 }