protected override bool DrawSelf() { KillFeedUIState?.Draw(Main.spriteBatch); return(true); }
public KillFeedLayer(KillFeedUIState state) : base("CounterStrike: Kill Feed", InterfaceScaleType.UI) { KillFeedUIState = state; }
public void Update(GameTime gameTime) { KillFeedUIState?.Update(gameTime); }