protected override bool DrawSelf()
        {
            KillFeedUIState?.Draw(Main.spriteBatch);

            return(true);
        }
 public KillFeedLayer(KillFeedUIState state) : base("CounterStrike: Kill Feed", InterfaceScaleType.UI)
 {
     KillFeedUIState = state;
 }
 public void Update(GameTime gameTime)
 {
     KillFeedUIState?.Update(gameTime);
 }