public QuestConditionSet CreateConditionSet() { var result = new QuestConditionSet(); CopyTo(result); return(result); }
private static void DestroyImmediateConditionSetSubassets(QuestConditionSet conditionSet) { if (conditionSet == null || conditionSet.conditionList == null) { return; } DestroyImmediateQuestSubassetsList(conditionSet.conditionList); }
private static void AddConditionSetSubassetsToList(QuestConditionSet conditionSet, List <QuestSubasset> subassets) { if (conditionSet == null || conditionSet.conditionList == null || subassets == null) { return; } AddSubassetListSubassetsToList(conditionSet.conditionList, subassets); }
private static void SaveConditionSetSubassets(Quest questAsset, QuestConditionSet conditionSet) { if (conditionSet == null || conditionSet.conditionList == null) { return; } SaveQuestSubassetsList(questAsset, conditionSet.conditionList); }
private static void WriteConditionSetDataToStream(BinaryWriter binaryWriter, QuestConditionSet conditionSet) { if (conditionSet == null) { return; } binaryWriter.Write((byte)conditionSet.numTrueConditions); }
public void CloneSubassetsInto(QuestConditionSet copy) { if (copy == null) { if (Debug.isDebugBuild) { Debug.LogWarning("Quest Machine: QuestConditionSet.CloneSubassetsInto() failed because copy is invalid."); } return; } copy.conditionList = QuestSubasset.CloneList(conditionList); }
public void CopyTo(QuestConditionSet conditionSet) { if (conditionSet == null) { Debug.LogWarning("Quest Machine: QuestConditionSetProxy.CopyTo destination is null."); return; } conditionSet.conditionList = QuestConditionProxy.CreateList(conds); conditionSet.conditionCountMode = mode; conditionSet.minConditionCount = min; conditionSet.numTrueConditions = numTrue; }
public void CopyFrom(QuestConditionSet conditionSet) { if (conditionSet == null) { Debug.LogWarning("Quest Machine: QuestConditionSetProxy.CopyFrom source is null."); return; } conds = QuestConditionProxy.NewArray(conditionSet.conditionList); mode = conditionSet.conditionCountMode; min = conditionSet.minConditionCount; numTrue = conditionSet.numTrueConditions; }
/// <summary> /// Initializes a quest to empty starting values. Invoked when object is /// created by ScriptableObjectUtility.CreateInstance. /// </summary> public void Initialize() { // (isInstance & originalAsset are not set here.) var instanceID = GetInstanceID(); id = new StringField("Quest" + instanceID); title = new StringField("Quest " + instanceID); icon = null; group = new StringField(); labels = new List <StringField>(); questGiverID = new StringField(); isTrackable = true; showInTrackHUD = true; isAbandonable = false; rememberIfAbandoned = false; autostartConditionSet = new QuestConditionSet(); offerConditionSet = new QuestConditionSet(); offerConditionsUnmetContentList = new List <QuestContent>(); offerContentList = new List <QuestContent>(); maxTimes = 1; timesAccepted = 0; cooldownSeconds = 3600; cooldownSecondsRemaining = 0; m_state = QuestState.WaitingToStart; var numStates = Enum.GetNames(typeof(QuestState)).Length; stateInfoList = new List <QuestStateInfo>(); for (int i = 0; i < numStates; i++) { stateInfoList.Add(new QuestStateInfo()); } counterList = new List <QuestCounter>(); var startNode = new QuestNode(); startNode.InitializeAsStartNode(id.value); nodeList = new List <QuestNode>(); nodeList.Add(startNode); }
public static int ConditionCount(QuestConditionSet conditionSet) { return((conditionSet != null && conditionSet.conditionList != null) ? conditionSet.conditionList.Count : 0); }
public QuestConditionSetProxy(QuestConditionSet conditionSet) { CopyFrom(conditionSet); }
private static void ReadConditionSetDataFromStream(BinaryReader binaryReader, QuestConditionSet conditionSet) { conditionSet.numTrueConditions = binaryReader.ReadByte(); }