public static SceneNode Add(this SceneGroup group, params SceneNode[] subNodes) { return(group.Add(subNodes as IEnumerable <SceneNode>)); }
public SceneGraph() { Root = new SceneGroup (this); Index = new BoundingBoxTree<SceneNode> (); }
public SceneGraph() { Root = new SceneGroup(this); Index = new BoundingBoxTree <SceneNode> (); }