public void Dispense() { _gumballMachine.ReleaseBall(); if (_gumballMachine.GetCount() > 0) { _gumballMachine.SetState(_gumballMachine.GetNoQuarterState()); } else { Console.WriteLine("Oops, out of gumballs!"); _gumballMachine.SetState(_gumballMachine.GetSoldOutState()); } }
public void Dispense() { _gumballMachine.ReleaseBall(); if (_gumballMachine.GetCount() == 0) { _gumballMachine.SetState(_gumballMachine.GetSoldOutState()); } else { _gumballMachine.ReleaseBall(); Console.WriteLine("YOU'RE A WINNER! You got two gumballs for your quarter"); if (_gumballMachine.GetCount() > 0) { _gumballMachine.SetState(_gumballMachine.GetNoQuarterState()); } else { Console.WriteLine("Oops, out of gumballs!"); _gumballMachine.SetState(_gumballMachine.GetSoldOutState()); } } }
public void Refill() { _gumballMachine.SetState(_gumballMachine.GetNoQuarterState()); }
public void InsertQuarter() { Console.WriteLine("You inserted a quarter"); _gumballMachine.SetState(_gumballMachine.GetHasQuarterState()); }
public void EjectQuarter() { Console.WriteLine("Quarter returned"); _gumballMachine.SetState(_gumballMachine.GetNoQuarterState()); }