public void Dispense() { _gumballMachine.ReleaseBall(); if (_gumballMachine.GetCount() > 0) { _gumballMachine.SetState(_gumballMachine.GetNoQuarterState()); } else { Console.WriteLine("Oops, out of gumballs!"); _gumballMachine.SetState(_gumballMachine.GetSoldOutState()); } }
public void Dispense() { _gumballMachine.ReleaseBall(); if (_gumballMachine.GetCount() == 0) { _gumballMachine.SetState(_gumballMachine.GetSoldOutState()); } else { _gumballMachine.ReleaseBall(); Console.WriteLine("YOU'RE A WINNER! You got two gumballs for your quarter"); if (_gumballMachine.GetCount() > 0) { _gumballMachine.SetState(_gumballMachine.GetNoQuarterState()); } else { Console.WriteLine("Oops, out of gumballs!"); _gumballMachine.SetState(_gumballMachine.GetSoldOutState()); } } }
public void TurnCrank() { Console.WriteLine("You turned...."); var winner = randomWinner.Next(10); if (winner == 0 && _gumballMachine.GetCount() > 1) { _gumballMachine.SetState(_gumballMachine.GetWinnerState()); } else { _gumballMachine.SetState(_gumballMachine.GetSoldState()); } }