static public void LoadObjectExternal(string path, string file, CallBackDelegate <object, object> callBack)
 {
     if (AsyncResourceManager.CheckLoaded(ResourceURL.GetExternalPath(path + file)) || AsyncResourceManager.CheckAssetBundleLoaderAsync(ResourceURL.GetExternalPath(path + file)))
     {
         AsyncResourceManager.LoadExternalAsync(path, file, callBack);
         return;
     }
     SyncResourceManager.InternalLoadAsset(path, file, callBack, ResourceURL.GetExternalPath, SyncResourceManager.GetAllDependenciesExternal, SyncResourceManager.LoadExternalGoFunc);
 }
 static public void LoadAudioClip(string path, string file, CallBackDelegate <object, object> callBack)
 {
     SyncResourceManager.InternalLoadAsset(path, file, callBack, SyncResourceManager.GetPath, SyncResourceManager.GetAllDependencies, SyncResourceManager.LoadUIIconObjectFunc);
 }
 static public void LoadUIFXExternal(string file, CallBackDelegate <object, object> callBack)
 {
     SyncResourceManager.InternalLoadAsset(ResourceURL.GetUIFXPath(""), file, callBack, ResourceURL.GetExternalPath, SyncResourceManager.GetAllDependenciesExternal, SyncResourceManager.LoadUIFxObjectFunc);
 }
 static public void LoadTextureExternal(string path, string file, CallBackDelegate <object, object> callBack)
 {
     SyncResourceManager.InternalLoadAsset(path, file, callBack, ResourceURL.GetExternalPath, SyncResourceManager.GetAllDependenciesExternal, SyncResourceManager.LoadExternalTextureFunc);
 }
 static public void LoadRoleExternal(string file, CallBackDelegate <object, object> callBack)
 {
     SyncResourceManager.InternalLoadAsset(ResourceURL.GetModelPath(), file, callBack, ResourceURL.GetExternalPath, SyncResourceManager.GetAllDependenciesExternal, SyncResourceManager.LoadExternalRoleFunc);
 }
 static public void LoadSceneExternal(string sceneName, CallBackDelegate <object, object> callBack)
 {
     SyncResourceManager.InternalLoadScene(sceneName, callBack, ResourceURL.GetExternalPath, SyncResourceManager.GetAllDependenciesExternal, true);
 }
 static public void LoadScene(string sceneName, CallBackDelegate <object, object> callBack)
 {
     SyncResourceManager.InternalLoadScene(sceneName, callBack, SyncResourceManager.GetPath, SyncResourceManager.GetAllDependencies, false);
 }