public static void SendPlayerHitEnemy(PlayerHitEnemy playerHitEnemy, int rep, float delay = 0) { instance.StartCoroutine(instance.SendPlayerHitEnemyCoroutine(playerHitEnemy, rep, delay)); }
public static void SendCommandDelayed(int frames, byte[] s, Network.NetworkManager.Target target) { instance.StartCoroutine(instance.SendCommandDelayedCoroutine(frames, s, target)); }