/// <summary> /// The main entry point for the application. /// </summary> static void Main(string[] args) { using (CatapultGame game = new CatapultGame()) { game.Run(); } }
public Catapult(Game game) : base(game) { curGame = (CatapultGame)game; }
public override void FinishedLaunching(MonoMac.Foundation.NSObject notification) { CatapultGame game = new CatapultGame(); game.Run(); }
public override void FinishedLaunching (MonoMac.Foundation.NSObject notification) { CatapultGame game = new CatapultGame(); game.Run (); }
public Player(Game game) : base(game) { curGame = (CatapultGame)game; }
public override void FinishedLaunching (UIApplication app) { // Fun begins.. game = new CatapultGame(); game.Run(); }
public SupplyCrate(Game game) : base(game) { curGame = (CatapultGame)game; }