/// <summary>
 /// The main entry point for the application.
 /// </summary>
 static void Main(string[] args)
 {
     using (CatapultGame game = new CatapultGame())
     {
         game.Run();
     }
 }
Exemple #2
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 /// <summary>
 /// The main entry point for the application.
 /// </summary>
 static void Main(string[] args)
 {
     using (CatapultGame game = new CatapultGame())
     {
         game.Run();
     }
 }
Exemple #3
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 public Catapult(Game game)
     : base(game)
 {
     curGame = (CatapultGame)game;
 }
        public override void FinishedLaunching(MonoMac.Foundation.NSObject notification)
        {
            CatapultGame game = new CatapultGame();

            game.Run();
        }
Exemple #5
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		public override void FinishedLaunching (MonoMac.Foundation.NSObject notification)
		{
			CatapultGame game = new CatapultGame();
			game.Run ();
		}
Exemple #6
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 public Player(Game game)
     : base(game)
 {
     curGame = (CatapultGame)game;
 }
Exemple #7
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 public Catapult(Game game)
     : base(game)
 {
     curGame = (CatapultGame)game;
 }
Exemple #8
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 public Player(Game game)
     : base(game)
 {
     curGame = (CatapultGame)game;
 }
Exemple #9
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		public override void FinishedLaunching (UIApplication app)
		{
			// Fun begins..
			game = new CatapultGame();
			game.Run();
		}
Exemple #10
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 public SupplyCrate(Game game)
     : base(game)
 {
     curGame = (CatapultGame)game;
 }