예제 #1
0
 /// <summary>
 /// The main entry point for the application.
 /// </summary>
 static void Main(string[] args)
 {
     using (CatapultGame game = new CatapultGame())
     {
         game.Run();
     }
 }
예제 #2
0
 /// <summary>
 /// The main entry point for the application.
 /// </summary>
 static void Main(string[] args)
 {
     using (CatapultGame game = new CatapultGame())
     {
         game.Run();
     }
 }
예제 #3
0
 public Catapult(Game game)
     : base(game)
 {
     curGame = (CatapultGame)game;
 }
예제 #4
0
        public override void FinishedLaunching(MonoMac.Foundation.NSObject notification)
        {
            CatapultGame game = new CatapultGame();

            game.Run();
        }
예제 #5
0
		public override void FinishedLaunching (MonoMac.Foundation.NSObject notification)
		{
			CatapultGame game = new CatapultGame();
			game.Run ();
		}
예제 #6
0
 public Player(Game game)
     : base(game)
 {
     curGame = (CatapultGame)game;
 }
예제 #7
0
 public Catapult(Game game)
     : base(game)
 {
     curGame = (CatapultGame)game;
 }
예제 #8
0
파일: Player.cs 프로젝트: elixir67/Sandbox
 public Player(Game game)
     : base(game)
 {
     curGame = (CatapultGame)game;
 }
예제 #9
0
		public override void FinishedLaunching (UIApplication app)
		{
			// Fun begins..
			game = new CatapultGame();
			game.Run();
		}
예제 #10
0
 public SupplyCrate(Game game)
     : base(game)
 {
     curGame = (CatapultGame)game;
 }