public shader_transparent_water_ripple_block() : base(9) { Add(new TI.Pad(2 + 2)); Add(ContributionFactor = TI.Real.Fraction); Add(new TI.Pad(32)); Add(AnimationAngle = TI.Real.Angle); Add(AnimationVelocity = new TI.Real()); Add(MapOffset = new TI.RealVector2D()); Add(MapRepeats = new TI.ShortInteger()); Add(MapIndex = new TI.ShortInteger()); Add(new TI.Pad(16)); }
/// <summary> /// Copy constructor /// </summary> /// <param name="value">field to copy</param> public RealVector2D(RealVector2D value) : this() { I = value.I; J = value.J; }