public shader_transparent_water_ripple_block() : base(9)
 {
     Add(new TI.Pad(2 + 2));
     Add(ContributionFactor = TI.Real.Fraction);
     Add(new TI.Pad(32));
     Add(AnimationAngle    = TI.Real.Angle);
     Add(AnimationVelocity = new TI.Real());
     Add(MapOffset         = new TI.RealVector2D());
     Add(MapRepeats        = new TI.ShortInteger());
     Add(MapIndex          = new TI.ShortInteger());
     Add(new TI.Pad(16));
 }
Example #2
0
			public shader_transparent_water_ripple_block() : base(9)
			{
				Add(new TI.Pad(2 + 2));
				Add(ContributionFactor = TI.Real.Fraction);
				Add(new TI.Pad(32));
				Add(AnimationAngle = TI.Real.Angle);
				Add(AnimationVelocity = new TI.Real());
				Add(MapOffset = new TI.RealVector2D());
				Add(MapRepeats = new TI.ShortInteger());
				Add(MapIndex = new TI.ShortInteger());
				Add(new TI.Pad(16));
			}
Example #3
0
		/// <summary>
		/// Copy constructor
		/// </summary>
		/// <param name="value">field to copy</param>
		public RealVector2D(RealVector2D value) :		this()							{ I = value.I; J = value.J; }