public static void OnCharacterSelectedSuccessMessage(Bot bot, CharacterSelectedSuccessMessage message) { if (bot.Dispatcher is NetworkMessageDispatcher) bot.AddHandler(new WindowDetector(bot)); }
public static void HandleChatMessage(Bot bot, ChatClientMultiMessage message) { // if the client sends ".hello" in the chat if (message.content == ".fight on") { message.BlockNetworkSend();// do not send this message to the server bot.AddHandler(new AutoFight(bot)); bot.Character.SendMessage("Auto fight started"); } else if (message.content == ".fight off") { message.BlockNetworkSend();// do not send this message to the server bot.RemoveHandler<AutoFight>(); bot.Character.SendMessage("Auto fight stopped"); } }