public void ShipSetup() { ResetBoard(); UserIO.WriteLine($"Alright {Name}, let's setup your ships."); ShipType currentShip; for (int i = 0; i < 5; i++) { currentShip = (ShipType)i; UserIO.WriteLine($"Place your {currentShip.ToString()}."); PlaceShipRequest request = new PlaceShipRequest() { Coordinate = UserIO.GetCoord(), Direction = UserIO.GetDirection(), ShipType = currentShip }; ShipPlacement spotValidity = board.PlaceShip(request); switch (spotValidity) { case ShipPlacement.NotEnoughSpace: i--; UserIO.WriteLine("Not enough space to place a ship there!"); continue; case ShipPlacement.Overlap: i--; UserIO.WriteLine("This spot overlaps with another ship!"); break; case ShipPlacement.Ok: UserIO.WriteLine("Ship placement works!"); break; default: break; } } UserIO.Continue(); }