示例#1
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 internal static extern Component[] Internal_GetComponentsPerType(SceneObject parent, Type type);
示例#2
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 internal static extern Component Internal_RemoveComponent(SceneObject parent, Type type);
示例#3
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 internal static extern Component[] Internal_GetComponents(SceneObject parent);
示例#4
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 private static extern void Internal_SetParent(IntPtr nativeInstance, SceneObject parent);
示例#5
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 private static extern void Internal_CreateInstance(SceneObject instance, string name, int flags);
示例#6
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 internal void UpdateView(SceneObject sceneObject)
 {
     Internal_UpdateView(mCachedPtr, sceneObject.mCachedPtr);
 }
 internal void UpdateTransform(SceneObject sceneObject)
 {
     Internal_UpdateTransform(mCachedPtr, sceneObject.mCachedPtr);
 }