예제 #1
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 internal static extern Component[] Internal_GetComponentsPerType(SceneObject parent, Type type);
예제 #2
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 internal static extern Component Internal_RemoveComponent(SceneObject parent, Type type);
예제 #3
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 internal static extern Component[] Internal_GetComponents(SceneObject parent);
예제 #4
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 private static extern void Internal_SetParent(IntPtr nativeInstance, SceneObject parent);
예제 #5
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 private static extern void Internal_CreateInstance(SceneObject instance, string name, int flags);
예제 #6
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 internal void UpdateView(SceneObject sceneObject)
 {
     Internal_UpdateView(mCachedPtr, sceneObject.mCachedPtr);
 }
예제 #7
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 internal void UpdateTransform(SceneObject sceneObject)
 {
     Internal_UpdateTransform(mCachedPtr, sceneObject.mCachedPtr);
 }