public override void DrawAsForm(Vector2 Position, Vector2 Size) { Render.DrawShadowedText(Font.get(), Text.get(), Position - Size / 2, Vector2.Zero, MyColor.getAsColor() * Alpha, Color.Black * Alpha); base.DrawAsForm(Position, Size); }
public override void DrawAsForm(Vector2 Position, Vector2 Size) { Render.DrawSprite(HudItem.GlowTexture, Position, Size * 32, 0, Color.Black * (Alpha - 0.5f) * 2); Arrow1.Draw(Position, Size); Arrow2.Draw(Position, Size); Render.DrawShadowedText(Font.get(), Text.get(), Position + new Vector2(0, -Size.Y) - Font.get().MeasureString(Text.get()) / 2, Vector2.Zero, MyColor.getAsColor() * Alpha, Color.Black * Alpha); float MinX = Position.X - Size.X / 2 + Size.Y / 2; float MaxX = Position.X + Size.X / 2 - Size.Y / 2; float InterpolatedX = MinX; if (SliderValue != null) { InterpolatedX += (MaxX - MinX) * (SliderValue.get() - MinValue.get()) / (MaxValue.get() - MinValue.get()); } Render.DrawSprite(SliderCircleTexture, Position, new Vector2(Size.Y / 2), 0, Color.Red * Alpha); Render.DrawSprite(SliderCircleTexture, new Vector2(InterpolatedX, Position.Y), new Vector2(Size.Y * 0.75f), 0, Color.White * Alpha); Render.DrawSprite(SliderBarTexture, Position, Size, 0, Color.White * Alpha); base.DrawAsForm(Position, Size); }
public virtual void DrawTechTree(Vector2 Position, float Alpha, PlayerShip Ship) { if (!GetUnitImagePath().Equals("")) { if (!SortedTextures.ContainsKey(GetImagePath())) { SortedTextures.Add(GetImagePath(), AssetManager.Load <Texture2D>("Textures/ShipGame/TurretPictures/" + GetImagePath())); } } else { if (!SortedTextures.ContainsKey(GetUnitImagePath())) { SortedTextures.Add(GetUnitImagePath(), AssetManager.Load <Texture2D>("Textures/ShipGame/UnitPictures/" + GetUnitImagePath())); } } Color col = new Color(((Color.White * (1 - RedFlashAlpha)).ToVector3() + (Color.Red * RedFlashAlpha).ToVector3())) * (Alpha) * Alpha; Rectangle r = new Rectangle((int)Position.X, (int)Position.Y, (int)TechTreeGroup.CellSize.X, (int)TechTreeGroup.CellSize.Y); Render.DrawSolidRect(r, Color.Black * Alpha); Render.DrawSprite(SortedTextures[GetImagePath()], Position + TechTreeGroup.CellSize / 2, TechTreeGroup.CellSize, 0, col); Render.DrawOutlineRect(r, 3, col); Render.DrawShadowedText(Name, Position, col); }
public void Draw(Vector2 Position, float Alpha) { if (Alpha > 0) { Position.X += (1 - Alpha) * 200 + 50; Render.DrawShadowedText(Font, Text, Position, Vector2.One, Color.White * Alpha, Color.Black * Alpha); } }
public void Draw(Vector2 Position) { if (EventTexture != null) { Render.DrawSprite(EventTexture, Position + PositionOffset + new Vector2(0, -64), new Vector2(64), 0, Color.White * Alpha); } Render.DrawShadowedText(FeedFont, EventString, Position + PositionOffset - FeedFont.MeasureString(EventString) / 2, Vector2.Zero, EventColor * Alpha, Color.Black * Alpha); }
public override void Draw() { CurrentGroup.DrawAll(); if (CardPickingMode) { Render.DrawShadowedText("Position: " + FactionManager.GetFaction(ParentShip.FactionNumber).CardPickPosition.ToString(), new Vector2(100)); } }
public override void Draw(Vector2 Position, Vector2 Size) { if (PayToRespawnAlpha > 0) { Render.DrawShadowedText(FactionEvent.FeedFont, RespawnString, Position - new Vector2(StringWidth / 2, 100), Vector2.Zero, Color.White * PayToRespawnAlpha, Color.Black * PayToRespawnAlpha); } FactionManager.GetFaction(ParentShip.FactionNumber).Draw(Position); }
public static void Draw() { if (performanceDisplay != PerformanceDisplay.None) { if (performanceDisplay == PerformanceDisplay.BorderTest) { Load(); Game1.spriteBatch.Begin(); Render.DrawOutlineRect(InnerBorderTestRectangle, 3, Color.Yellow); Render.DrawOutlineRect(OuterBorderTestRectangle, 3, Color.Red); Game1.spriteBatch.End(); } else { frameCounter++; Load(); string fps = string.Format("fps: {0}", frameRate); Game1.spriteBatch.Begin(); Render.DrawShadowedText(Font, fps, new Vector2(32), Vector2.One); if (performanceDisplay == PerformanceDisplay.Extended) { Vector2 DrawPos = new Vector2(32, 64); Render.DrawShadowedText(Font, "DrawCalls: " + Render.DrawCalls, DrawPos, Vector2.One); DrawPos += new Vector2(0, 32); Render.DrawShadowedText(Font, "Objects: " + GameManager.GetLevel().getCurrentScene().Children.Count, DrawPos, Vector2.One); DrawPos += new Vector2(0, 32); Render.DrawShadowedText(Font, "EffectUpdates: " + Render.EffectUpdateCalls, DrawPos, Vector2.One); DrawPos += new Vector2(0, 32); Render.DrawShadowedText(Font, Render.RenderTime.get(), DrawPos, Vector2.One); if (GameManager.GetLevel().MyScene != null) { foreach (StopwatchWrapper sw in GameManager.GetLevel().MyScene.Watches) { DrawPos += new Vector2(0, 32); Render.DrawShadowedText(Font, sw.get(), DrawPos, Vector2.One); } } } Game1.spriteBatch.End(); Render.DrawCalls = 0; } } }
public override void Draw(Vector2 Position, Vector2 Size) { string Text = FactionManager.Factions[ParentShip.FactionNumber].BestSurvivedWave.ToString() + "<>" + FactionManager.Factions[ParentShip.FactionNumber].SurvivedMinutes.ToString() + ":" + FactionManager.Factions[ParentShip.FactionNumber].SurvivedSeconds.ToString() + ":" + FactionManager.Factions[ParentShip.FactionNumber].SurvivedMilliSeconds.ToString() + "\nMining Rings:" + FactionManager.Factions[ParentShip.FactionNumber].MiningPlatformCount.ToString(); Vector2 TextSize = TimerFont.MeasureString(Text); Render.DrawShadowedText(TimerFont, Text, Position - TextSize / 2, Vector2.One, TeamInfo.HudColors[ParentShip.GetTeam()], Color.Black); }
public static void Draw() { if (GameManager.GetLevel() == null) { Game1.graphicsDevice.Clear(Color.DarkBlue); Game1.spriteBatch.Begin(); Render.DrawShadowedText(RecieverMessage, new Vector2(128)); Render.DrawShadowedText("Network Status:\n" + NetworkManager.NetworkStatus, new Vector2(128, 256)); Game1.spriteBatch.End(); } else { GameManager.Draw(); FPSCounter.Draw(); } }
public override void DrawChildren() { if (NetworkManager.NetworkStatus != "") { StringBuilder sb = new StringBuilder(NetworkManager.NetworkStatus); int s = 0; for (int i = 0; i < sb.Length; i++) { s++; if (s > 110 && sb[i] == ' ') { sb[i] = '\n'; s = 0; } } Render.DrawShadowedText(sb.ToString(), new Vector2(16, 48)); } base.DrawChildren(); }
public override void DrawAsForm(Vector2 Position, Vector2 Size) { Render.DrawSprite(HudItem.GlowTexture, Position, Size * 3, 0, Color.Black * (Alpha - 0.5f)); Render.DrawShadowedText(Font.get(), Text.get(), Position - Font.get().MeasureString(Text.get()) / 2, Vector2.Zero, MyColor.getAsColor() * Alpha, Color.Black * Alpha); Render.DrawOutlineRect(Position - Size / 2, Position + Size / 2, 2, Color.White * Alpha); if (FlashAlpha > 0) { Render.DrawSolidRect(Position - Size / 2, Position + Size / 2, Color.White * FlashAlpha * Alpha); } if (ErrorAlpha > 0) { Render.DrawSolidRect(Position - Size / 2, Position + Size / 2, Color.Red * ErrorAlpha * Alpha); } base.DrawAsForm(Position, Size); }
public void Draw(Camera3D DrawCamera, int CurrentTime) { float AlphaMult = 1 - (CurrentTime - StartingTime) / (float)TextParticleSystem.ParticleLifeTime; Vector3 Position3 = Game1.graphicsDevice.Viewport.Project(Position, DrawCamera.ProjectionMatrix, DrawCamera.ViewMatrix, Matrix.Identity); Vector2 Position2 = new Vector2(Position3.X, Position3.Y) - Render.CurrentView.Position; Position2.X -= TextOffset; Position2.Y -= (1 - AlphaMult) * TextParticleSystem.ParticleMoveAmount - TextParticleSystem.ParticleYOffset; //Render.DrawOutlineRect(Position2 + ULBox, Position2 + LRBox, 1, Col); if (Icon != null) { Game1.spriteBatch.Draw(Icon, Position2 + IconOffset, Color.White * AlphaMult); } Render.DrawShadowedText(TextParticleSystem.TextParticleFont, Text, Position2, Vector2.One, color * AlphaMult, Color.Black * AlphaMult); }
public override void DrawTechTree(Vector2 Position, float Alpha, PlayerShip Ship) { if (!SortedTextures.ContainsKey(GetImagePath())) { SortedTextures.Add(GetImagePath(), AssetManager.Load <Texture2D>("Textures/ShipGame/TurretPictures/" + GetImagePath())); } int CardCost = CardCellsCost; if (FactionCostIncreases.ContainsKey(Ship.FactionNumber)) { CardCost += CardCellsCostIncrease * FactionCostIncreases[Ship.FactionNumber]; } Color col = new Color(((Color.White * (1 - RedFlashAlpha)).ToVector3() + (Color.Red * RedFlashAlpha).ToVector3())) * (Alpha) * Alpha; Rectangle r = new Rectangle((int)Position.X, (int)Position.Y, (int)TechTreeGroup.CellSize.X, (int)TechTreeGroup.CellSize.Y); Render.DrawSolidRect(r, Color.Black * Alpha * 0.4f); Render.DrawSprite(SortedTextures[GetImagePath()], Position + TechTreeGroup.CellSize / 2, TechTreeGroup.CellSize, 0, col); Render.DrawOutlineRect(r, 3, col); Render.DrawShadowedText(Name + "\n$ " + CardCost.ToString(), Position, col); }
public virtual void Draw(int Completed, int Max, float Alpha) { Game1.spriteBatch.Begin(); Render.DrawShadowedText(Completed.ToString() + '/' + Max.ToString(), new Vector2(100), Color.White * Alpha); Game1.spriteBatch.End(); }
public override void DrawAsForm(Vector2 Position, Vector2 Size) { Vector2 FormSize = Size * Alpha * 1.5f; float FormAlpha = Alpha * DistanceAlpha; Render.DrawSprite(WaveCard.UnitPicker, Position, Size * new Vector2((Rand.F() + 6) / 7 * 4, 2.5f), Rotation.get(), MyColor * FormAlpha * 2); Render.DrawSprite(WaveCard.UnitBox, Position, FormSize * 1.25f, Rotation.get(), MyColor * (FormAlpha * FormAlpha * 0.3f * (4 + Rand.F()))); Render.DrawSprite(WaveCard.UnitPicker, Position, FormSize * new Vector2((Rand.F() + 6) / 7, 1), Rotation.get(), MyColor * (FormAlpha * FormAlpha * 0.3f * (4 + Rand.F()))); Render.DrawSprite(MyTexture, Position, FormSize, Rotation.get(), Color.White * FormAlpha); if (FlashAlpha > 0) { Render.DrawSprite(HudItem.GlowTexture, Position, FormSize * 2, Rotation.get(), MyColor * 1.5f * FlashAlpha * FormAlpha); } if (ErrorAlpha > 0) { Render.DrawSprite(HudItem.GlowTexture, Position, FormSize * 2, Rotation.get(), Color.Red * 1.5f * ErrorAlpha * FormAlpha); Render.DrawSprite(FactionEvent.LossTexture, Position, FormSize, Rotation.get(), Color.Red * 1.5f * ErrorAlpha * FormAlpha); } if (SelectedAlpha > 0) { Render.DrawSprite(FactionEvent.ReadyTexture, Position, FormSize * SelectedAlpha, Rotation.get(), MyColor * SelectedAlpha * 2 * FormAlpha); Render.DrawSprite(HudItem.GlowTexture, Position, FormSize, Rotation.get(), MyColor * SelectedAlpha * FormAlpha * 1.5f); } if (FormAlpha > 0.5 && Font.get() != null) { float DrawHeight = Position.Y - Size.Y / 2; float FontHeight = Font.get().MeasureString(Name.get()).Y; DrawHeight -= FontHeight * 2; string CostString = ""; if (MyCard.FactionCostIncreases.ContainsKey(ParentShip.FactionNumber)) { CostString = "$" + (MyCard.CardCellsCost + MyCard.CardCellsCostIncrease * MyCard.FactionCostIncreases[ParentShip.FactionNumber]).ToString(); } else { CostString = "$" + (MyCard.CardCellsCost).ToString(); } Render.DrawShadowedText(Font.get(), Text.get(), new Vector2(Position.X - Font.get().MeasureString(Text.get()).X / 2, DrawHeight), Vector2.One * 2, Color.White * (FormAlpha - 0.5f) * 2, Color.Black * (FormAlpha - 0.5f) * 2); DrawHeight -= FontHeight; Render.DrawShadowedText(Font.get(), CostString, new Vector2(Position.X - Font.get().MeasureString(CostString).X / 2, DrawHeight), Vector2.One * 2, Color.White * (FormAlpha - 0.5f) * 2, Color.Black * (FormAlpha - 0.5f) * 2); if (FactionManager.GetFaction(ParentShip.FactionNumber).PickingCards) { Vector2 s = Font.get().MeasureString(MyCard.Caption); DrawHeight -= s.Y + 20; //DrawHeight += 2 * FontHeight; Render.DrawSprite(HudItem.GlowTexture, new Vector2(Position.X, DrawHeight + s.Y / 2), s * 6, 0, Color.Black * (FormAlpha - 0.5f) * 2); Render.DrawShadowedText(Font.get(), MyCard.Caption, new Vector2(Position.X - Font.get().MeasureString(MyCard.Caption).X / 2, DrawHeight), Vector2.One * 2, Color.White * (FormAlpha - 0.5f) * 2, Color.Black * (FormAlpha - 0.5f) * 2); } if (!MyCard.StrongVs.Equals("")) { Render.DrawSprite(MyCard.GetStrongTexture(), Position - Size * 3 / 8 * new Vector2(1, -1), Size / 2, 0, Color.White * (FormAlpha * FormAlpha)); Render.DrawShadowedText(Font.get(), MyCard.StrongVs, new Vector2(Position.X - Size.X * 1 / 8, Position.Y - Font.get().MeasureString(MyCard.StrongVs).Y * 3 / 4 + Size.Y / 2), Vector2.One * 2, Color.White * (FormAlpha - 0.5f) * 2, Color.Black * (FormAlpha - 0.5f) * 2); } } Render.DrawOutlineRect(Position - FormSize * (FormAlpha - 0.5f), Position + FormSize * (FormAlpha - 0.5f), 2 * FormAlpha, Color.White * (FormAlpha * FormAlpha * FormAlpha)); base.DrawAsForm(Position, FormSize); }
public static void Draw(SceneView view) { Render.DrawShadowedText(WaveFont, WaveMessage, view.Size / HUDFormat.BaseScreenSize * HUDFormat.WavePosition - new Vector2(WaveFont.MeasureString(WaveMessage).X / 2, 0) , Vector2.One / (WaveAlpha + 0.1f), Color.White * WaveAlpha, Color.Black * WaveAlpha); }
public override void Draw2D(GameObjectTag DrawTag) { if (Alpha == 0) { return; } float Size = InterpolatedDifference.X * SizeMult; Vector2 Position = (InterpolatedPositionL + InterpolatedPositionR) / 2 - new Vector2(Size / 2); if (CurrentIcon == null) { if (NeutralManager.MyPattern.CurrentCard.MyIconTexture == null) { switch (NeutralManager.MyPattern.CurrentCard.Type) { case "Light": CurrentIcon = WaveCard.LightIcon; break; case "Medium": CurrentIcon = WaveCard.MediumIcon; break; case "Heavy": CurrentIcon = WaveCard.HeavyIcon; break; } } else { CurrentIcon = NeutralManager.MyPattern.CurrentCard.MyIconTexture; } } Render.DrawSprite(CurrentIcon, Position + new Vector2(Size) / 2, new Vector2(Size * Alpha), 0, Color.White * 0.5f * Alpha); Render.DrawShadowedText(WaveFont, CurrentString, Position + new Vector2(Size / 4, Size), Vector2.One, CurrentColor * SizeMult * Alpha, Color.Black * SizeMult * Alpha); return; Render.DrawSprite(Render.BlankTexture, Position + new Vector2(Size) / 2, new Vector2(Size), 0, Color.Black * 0.3f); foreach (WallChain n in GameManager.GetLevel().getCurrentScene().Enumerate(typeof(WallChain))) { n.DrawFromMiniMap(Position, Size, Min, Max); } foreach (BasicShipGameObject u in AllUnits) { u.DrawFromMiniMap(Position, Size, Min, Max); } Render.DrawOutlineRect(Position, Position + new Vector2(Size), 1, Color.White); //Render.DrawSprite(HudWaveText, Position + new Vector2(Size / 3, Size * 1.1f), new Vector2(Size * 0.6f, Size * 0.2f), 0); //DigitRenderer.DrawDigits(WaveManager.CurrentWave, 2, Position + new Vector2(Size / 1.5f, Size * 1.1f), new Vector2(Size * 0.25f, Size * 0.15f), Color.White); base.Draw2D(DrawTag); }