/// <summary>
 /// Initializes a new instance of the <see cref="SystemInfoResponse" /> class.
 /// </summary>
 /// <param name="version">version.</param>
 /// <param name="buildDate">buildDate.</param>
 /// <param name="releaseName">releaseName.</param>
 /// <param name="defaultFieldMask">defaultFieldMask.</param>
 /// <param name="forcedFieldMask">forcedFieldMask.</param>
 public SystemInfoResponse(string version = default(string), string buildDate = default(string), string releaseName = default(string), FieldMask defaultFieldMask = default(FieldMask), FieldMask forcedFieldMask = default(FieldMask))
 {
     this.Version          = version;
     this.BuildDate        = buildDate;
     this.ReleaseName      = releaseName;
     this.DefaultFieldMask = defaultFieldMask;
     this.ForcedFieldMask  = forcedFieldMask;
 }
示例#2
0
 /// <summary>
 /// Initializes a new instance of the <see cref="Collection" /> class.
 /// </summary>
 /// <param name="collectionId">The ID of the collection. This is assigned by the backend..</param>
 /// <param name="teamId">The team ID that owns the collection. This field is required. When you create new collections the default is to use your private team ID..</param>
 /// <param name="fieldMask">fieldMask.</param>
 /// <param name="firmware">firmware.</param>
 /// <param name="tags">Tags for the collection. Tags are metadata fields that you can assign to the collection..</param>
 public Collection(string collectionId = default(string), string teamId = default(string), FieldMask fieldMask = default(FieldMask), CollectionFirmware firmware = default(CollectionFirmware), Dictionary <string, string> tags = default(Dictionary <string, string>))
 {
     this.CollectionId = collectionId;
     this.TeamId       = teamId;
     this.FieldMask    = fieldMask;
     this.Firmware     = firmware;
     this.Tags         = tags;
 }