public void DrawFromMiniMap(Vector2 Position, float Size, Vector2 Min, Vector2 Max)
        {
            if (this.MinPos.X > Max.X || this.MinPos.Y > Max.Y || this.MaxPos.X < Min.X || this.MaxPos.Y < Min.Y)
            {
                return;
            }

            LinkedListNode <GameObject> Node = Nodes.Value.First;

            while (Node != null)
            {
                WallNode n = (WallNode)Node.Value;
                if (Node.Next != null)
                {
                    WallNode n2 = (WallNode)Node.Next.Value;

                    Vector2 MapPosition = (n.Position.get() - Min) /
                                          (Max - Min) * Size + Position;
                    Vector2 MapPosition2 = (n2.Position.get() - Min) /
                                           (Max - Min) * Size + Position;

                    Vector2 MPosition = Position + new Vector2(Size);

                    MapPosition  = Logic.Clamp(MapPosition, Position, MPosition);
                    MapPosition2 = Logic.Clamp(MapPosition2, Position, MPosition);

                    Render.DrawLine(MapPosition, MapPosition2, Color.Gray);
                }
                Node = Node.Next;
            }
        }
        public void DrawGrid()
        {
#if EDITOR && WINDOWS
            if (UseGrid.get() && GridSize.get().X > 0 && GridSize.get().Y > 0)
            {
                Vector2 StartPos = new Vector2(
                    (float)Math.Floor(DrawCamera.getTopLeftCorner().X / GridSize.get().X) * GridSize.get().X
                    ,
                    (float)Math.Floor(DrawCamera.getTopLeftCorner().Y / GridSize.get().Y) * GridSize.get().Y
                    );
                //StartPos.X = Math.Max(StartPos.X, MinBoundary.X());
                //StartPos.Y = Math.Max(StartPos.Y, MinBoundary.Y());

                Vector2 EndPos = DrawCamera.getBottomRightCorner();
                //EndPos.X = Math.Min(EndPos.X, MaxBoundary.X());
                //EndPos.Y = Math.Min(EndPos.Y, MaxBoundary.Y());

                for (float x = StartPos.X; x < EndPos.X; x += GridSize.get().X)
                {
                    if (x >= MinBoundary.X() && x <= MaxBoundary.X())
                    {
                        Render.DrawLine(new Vector2(x, Math.Max(StartPos.Y, MinBoundary.Y())), new Vector2(x, Math.Min(EndPos.Y, MaxBoundary.Y())), GridColor * 0.5f, 1 / DrawCamera.getZoom());
                    }
                }
                for (float y = StartPos.Y; y < EndPos.Y; y += GridSize.get().Y)
                {
                    if (y >= MinBoundary.Y() && y <= MaxBoundary.Y())
                    {
                        Render.DrawLine(new Vector2(Math.Max(StartPos.X, MinBoundary.X()), y), new Vector2(Math.Min(EndPos.X, MaxBoundary.X()), y), GridColor * 0.5f, 1 / DrawCamera.getZoom());
                    }
                }
            }
            Render.DrawOutlineRect(MinBoundary.get(), MaxBoundary.get(), 1 / DrawCamera.getZoom(), Color.Red);
#endif
        }
示例#3
0
        public void DrawThumbnail()
        {
            if (ThumbRectangle != null)
            {
                if (SceneThumbnail != null)
                {
                    Game1.spriteBatch.Draw(SceneThumbnail, ThumbRectangle, Color.White);
                }
                Render.DrawSolidRect(ThumbRectangle, ParentLevel.MyScene == this ? Color.Red : ParentLevel.StartingScene == this ? Color.LightGreen : Color.White);
                Game1.spriteBatch.DrawString(FormFormat.NormalFont, Name.get(), ThumbNamePosition, ParentLevel.MyScene == this ? FormFormat.SelectedTextColor : FormFormat.TextColor);

                if (ParentLevel.StartingScene == this)
                {
                    Render.DrawLine(new Vector2(ThumbRectangle.X + 16, ThumbRectangle.Y + 16), new Vector2(ThumbRectangle.X + 16, ThumbRectangle.Y + 48), Color.LightGreen);
                    Render.DrawLine(new Vector2(ThumbRectangle.X + 16, ThumbRectangle.Y + 16), new Vector2(ThumbRectangle.X + 48, ThumbRectangle.Y + 32), Color.LightGreen);
                    Render.DrawLine(new Vector2(ThumbRectangle.X + 16, ThumbRectangle.Y + 48), new Vector2(ThumbRectangle.X + 48, ThumbRectangle.Y + 32), Color.LightGreen);
                }

                SceneSelect.self.NeedsToRedraw = true;
            }
        }